This page includes the release notes for Intuiface Composer and Player on Windows. You may also have a look at our Known Limitations on Windows.
The technology used in Player on Windows is different from the technology used on all other Player-supported platforms. See our release notes for iPad, Android, ChromeOS, BrightSign, Samsung SSP, and LG webOS for details if there are platform-specific updates to Player.
Filters and sorting for the Date/Time property now work in all cases. Except for 1-October at 15h GMT. Ok, just kidding, it works then too.
Assigning a different base to a data feed no longer breaks bindings if the original and new base have the same data structure. For example, maybe you have a test base and a production base. Now you can actually switch between the two. How nice!
Bindings to a base were being lost when used in conditional triggers. This was unconditionally not ok. Fixed.
Base synchronization between the cloud and the local copy now starts with the smallest file size and works its way up to the largest. At the end of the day, sync won’t be faster, it’ll just feel better on the soul to see lots of progress as the sync starts.
The Excel Interface Asset is now fine if a column title contains a comma - like “Product, Items”. Previously, you couldn’t filter or sort columns with a comma in their name.
Corrected an Intuiface 7 installer issue that insisted on using Intuiface 6 icons. Hey, Intuiface 6, it’s time to let go…. Just let it go…. It’s ok…..
We’ve eliminated a couple of Composer crash conditions.
Player Next Gen
We've used cutting-edge web techniques to create the most platform-diverse, highly scalable runtime in the industry. It frees your content from the venue, enabling it to be run in web pages or as native apps on personal mobile devices. And its performance - even on Player’s existing list of supported platforms, including BrightSign and Samsung Tizen - is the closest you'll get to writing native code.
For evaluation, we’re taking a managed roll-out approach. See our rules about how to evaluate Player Next Gen.
For a lot more feature detail: https://www.intuiface.com/player-next-gen
Our Headless CMS is a cloud-hosted repository enabling content managers to define, store, and manage the media and information consumed by Intuiface deployments anywhere in the world. It’s all about the content, making it possible to define complex data structures with an innovative approach to managing variance based on context. Users can add and manage content before a UI even exists, and Player devices host synchronized, local copies of the data to maximize content upload and to overcome unreliable networks.
For a lot more feature detail: https://intuiface.com/headless-cms
Check out our Help Center documentation:
License packaging overhaul
All account tiers have access to all features, including Analytics and the Headless CMS. The days of separately priced features are gone. We’ve also introduced two very sought-after features: unlimited subscription extensions and subscription renewal alignment, both critical for agencies and integrators managing their own clients.
(Yes, not so special in light of the big news, but it’s not their fault. And remember, some of your Intuiface-using colleagues asked for these things. Be respectful!)
Added “Greater or equal to” and “Lower or equal to” filters to the Excel Interface Asset.
Included direct links to the Analytics Dashboard and My Intuiface in the Composer menu.
We’ve eliminated a security vulnerability found in Player on Windows. (This vulnerability will be recorded as CVE-2021-40351; a big thank you to Clayton Boyer for reporting this issue.) We recommend that all Players on Windows be upgraded to Version 6.7.2.
Corrected an API Explorer crash that could occur when launching it from within Composer.
- Corrected issue preventing the launch of API Explorer from within Composer
- Fixed a bug preventing the 3D Model Asset “Zoom” property from containing the correct value when the model is manipulated at runtime
- Eliminated a couple of crash conditions
- Introducing Single Sign-On (SSO)
- Login using your company’s in-house Identity Provider (IdP).
- Intuiface won’t store your password - for better security - and businesses can choose which employees are able to create Intuiface accounts.
- Exclusively available to Enterprise-level accounts, so just another reason not to be stingy with your Intuiface investment. But we love you!
- Some useful Composer updates
- The startup scene - the one you first see when running an experience in Player - is now visually indicated in the Scenes panel. One less thing for your overstuffed brain to remember!
- Caret color for the Text Input Asset can be controlled, making the cursor far more visible against the background and text colors than in the past. (NOTE: Currently supported on Windows, iPad, Android, BrightSign, Chrome.)
- Composer wasn’t publishing image files used in dynamic collection with an uppercase .JPG extension, which is ridiculous. We’re now case insensitive when it comes to file extensions.
- Intuiface is no longer thrown by the discrepancy in use between commas and periods for decimal notation. This varied by region and thus by device. We’ve made Intuiface more flexible. Relax, buddy!
- As always, we’ve found and removed some crash conditions that most of you have never come across.
- Local Weather Interface Asset now uses HTTPS because your local weather is nobody's business - and to accommodate new restrictions imposed by Apple for the iPad
- Intuiface will now include .SQLite files referenced by an interface asset in any experience publish or remote deployment action.
- Removed the Flash Animation Asset in anticipation of its deactivation by Adobe in January 2021
- Scene list for the experience's "Startup Scene" property and for its triggers now respects the order of scenes in the Scenes panel
- In a multi-screen setup, you can now specify a screen to the left or bottom of the primary screen as the touch-active screen. Screens above or to the right? Already worked like a charm.
- Interface Asset (IA) triggers will now display a summary of their parameters in the Triggers and Actions panel, the same way it works with all other IAs
- Image and Toggle Image buttons no longer create a resource in the Content Library until they're assigned an image
- Speech Recognition IA
- "Expression is recognized" trigger now has an icon
- Can be right-clicked for insertion of its default data template into the active scene
- Added tooltips when hovering over Asset icons in all panels that display assets (e.g. Properties panel, Scene Structure panel, Triggers and Actions panel). It's corrections like these that make the world just a little bit nicer.
- Improved touch management in Player on Windows and in Composer’s Play Mode. You may notice the improvement in things like smoother rendering for the drawing tools. BONUS: You can tune it by pressing the F1 key while running an experience in Player. A pop-up will enable you to specify touch feedback frequency so you can set the appropriate speed for a given display. The default is 120Hz; before this release, the default as 60Hz. (That is, Intuiface will identify the location of a touchpoint 120 times per second.) Why would you change this value? Consider changing it if the processor and/or touch hardware either can't keep up with the frequency or if they can tolerate more reads per second.
- Support for display walls comprised of individual touch screens (instead of having a single, large touch overlay). Here’s looking at you, DISPLAX.
- New Text Concatenation Interface Asset that can take up to 12 inputs and spit out a single text string. Should make things like URL construction for QR codes much simpler. We kept coming up with workarounds and decided enough’s enough, let’s just build and ship it.
- You now have better control over sending Composer's Play Mode or a running experience in Player to a specific Windows PC-based display in a multi-display setup. It’s all starts by using the F11 key. Press it at any time when running Play Mode in Composer; press it while running an experience in Player. Use it to toggle through multiple options: Maximize across all screens, maximize in one screen at a time, put it in a resizeable window in one screen. This latter option is really interesting because it means you could have an experience running in just a portion of one display.
- Enhanced our Nexmosphere X-Script support to accommodate their XC Range controllers. Specifically, the XScript command can now contain spaces.
- Support for Apple’s audio codec m4a and video codec m4v in Player on Windows (and in Composer’s Play Mode). That’s right, Apple codecs on Windows PCs. What’s next? Microsoft Office on Macs? Huh? That’s already done? Never mind....
- LG WebOS is now on the list of platforms we support for batch Player activation. If you recall, this means you can just identify a bunch of devices by their ID, upload it to our licensing server and - boom - Player is automatically licensed on all of them. No one needs to be near the devices.
- Addition of “local time” as a filter option for chart data in Intuiface Analytics. This makes it possible to aggregate data for the same time of day across multiple time zones in a single chart. (For example, the average number of interactions between 8am and 9am, regardless of location.)
- Ever notice how, when switching focus from one asset to another asset of the same type while in Composer’s Edit Mode, the Properties panel could jump to a different category? Not any more!
- Improved behavior of the Video Asset by removing the loading indicator when short duration videos are loaded. Some of you perceived that indicator to be a glitch. It’s not, but we get why you thought so.
- Fixed Player not being interactive to touch if screen was off at the time Player started.
- Timer, Inactivity Timer, and User Activity trigger parameters bound with a converter are now properly computed for on all Player platforms. Yes, when the product has been around for a while, and quality is pretty awesome, you’re going to start to see really niche things like this.
- Pressing the backspace key on a physical keyboard while writing in a website form, hosted by the Web Browser Asset, will no longer trigger a “back” action. Rather, a character will be deleted, as g-d intended.
- Use of a gradient Background Color for a scene no longer changes the background color for all scenes
- Binding converter on the Opacity property in a data feed is now properly calculated.
- Composer will no longer take its own sweet time “Initializing Workspace” when the Windows PC is offline.
- Player for Windows login panel now correctly reacts to touch interactions. Notably the Close button and Forgot Password links were being fussy.
- Fixed edge case making it possible to disable all toggle buttons in a set.
- Several Crash conditions were eliminated.
- New Player activation options
User IDs and Passwords are so 2019. Now you can easily license Players using QR codes and activation codes with any handheld device. Plus we’ve introduced a batch licensing option, enabling any number of Players to self-license.
- Trigger actions using Player tags
We’ve updated the System Information Interface Asset so it can read the latest tags assigned to a given Player via the Share and Deploy Console. This means you can now use Player tags to trigger actions within a running experience.
- Powerful approach to displaying websites on the iPad and on Android devices
We’ve added an alternative to the Web Browser Asset on the iPad and on Android devices, mirroring the way apps display websites on phones and tablets. BONUS: This new approach overcomes Intuiface’s inability on the iPad and Android devices to display websites that reject cross-origin resource sharing – which is quite a few websites. Need an example? Try intuiface.com. Yep, you couldn’t view our website on those devices. Until now!
- Improved Video Asset performance on Windows
Our Windows Media Player (WMP) support has improved to the point that it surpasses what you can do with the alternative video rendering engine, VLC, on Windows. As a result, we’ve decided to made WMP the default video player. You also now have the ability to select the video engine for the scene background. Are there still reasons to use VLC? Yes. Am I going to tell you? Ha! No. Not here. Let’s make our Help Center earn a living.
- Added Shopping List Interface Asset to Composer
Intuiface Composer will now ship with the Shopping List Interface Asset. We originally forced you to open a Marketplace sample to see it but the value of this IA has increased tremendously after the release of our Browse and Select reference design. It’s just too useful to hide! Oh, and for you coders out there: we’ve posted the code of the Shopping Cart IA to Github.
- Updated the Web Browser Asset’s Chromium engine (Windows only)
The web rendering engine within the Web Browser Asset on Windows has been jumped from Version 65 to Version 81, released earlier this year. Do you benefit from this upgrade? Try this on for size:
- Corrected an issue preventing the scrolling of pdf files embedded in a web page
- Eliminated DOS-like popup when first launching Adobe Flash content
- Swipe gestures within Flash content are now correctly interpreted
- No longer erroneously display the error message claiming you’re using an older version of Chrome for certain websites
- 3D Asset’s “Allow zoom” property works correctly
- And lots of under-the-hood stuff that I’d share but your little brain doesn’t measure up to my big brain so you wouldn’t understand what I … was …. What was I talking about?
- Corrected zoom issues with the Map Collection. Previously, when reaching minimum zoom, the map would no longer pan while performing zoom gestures. My guess is we’re all sick of zoom right now. Well, sick of Zoom, not zoom.
- Excel Interface Asset:
- Enabled the use of linked folders with the Excel Interface Asset. Notably, Excel now works when using MKLINK to create a dynamic shortcut. What’s that? This looks like an enhancement? I agree, but let’s bring some extra positivity to the Fixes section of this Release Notes.
- Eliminated an issue preventing Excel-referenced content from being displayed while in Composer’s Edit mode
- Excel-referenced content is now correctly loaded when using a Non-Interactive Player license. Seems we were being a little too hands-off.
- Added Player tags to the list of information available from the System Info Interface Asset. This means actions can now be triggered for only a select group of Players running the same experience.
- Changed the default Text Asset "Overflow" behavior to "Clip". The other overflow behaviors require more oomph from the device so we figured the default should be the kindest.
- Eliminated an issue causing trouble for Player on all platforms but Windows when the Global Variable Interface Asset was empty.
- Fixed an issue causing the virtual keyboard to appear across all scenes in Composer's Edit Mode if the “Specify keyboard layout” property was changed. I guess we were guilty of typecasting.
- Keyboard Triggers are working again for Composer's Play Mode when using the non-Windows Play Mode option.
- Introducing face detection through integration with the Intel distribution of the OpenVINO toolkit. Now you can detect age range, gender, head pose, dwell time, and emotion using any camera and use that information to curate digital content and enhance analytics. We see you! But it’s all anonymous, we promise.
- If launching Composer while other applications are in the foreground, Composer will now be placed on top of other windows. Previously, Composer was launched behind other opened windows and we just couldn't stand to take a back seat.
- Player no longer freezes if your experience uses the "Clear column filter" action applied to Excel spreadsheets. Player was like, "What?" and we had to calm it down.
- Corrected an experience naming issue in the Experiences panel of Composer. Renamed experiences now correctly display their new name instead of saying "You change your name!" Well, no, they were still displaying their old name.
- To accommodate changes to the Mapbox API, we've renamed the "Map ID/Style URL" property to "Style URL" for the Map Collection
- Gotcha! Are the reasons for this update fascinating? I don’t know, maybe. We really just wanted to get you to read our Release Notes. It’s a good habit! We try to make them helpful and not so painful to review. And since you’re here, you might as well read on….
- Updated the “Player on other platforms” option embedded in Composer for Play Mode so it matches the latest version of Player for platforms other than Windows. (All Players on platforms other than Windows share an HTML5 code base. But you didn’t know that!)
- Added the ability for primary Intuiface accounts to include secondary account Analytics data in downloads to Excel. You could always include secondary account data in charts, now you can get the raw data and muck about on your own.
- The Player on Windows agent now doesn’t shelter in place and take up to one minute to stop when killed by the Update process. This was occasionally preventing remote updates of Player on Windows from working.
- YouTube changed their API and it affected our ability to play videos in the YouTube Asset on all platforms but Windows. Fixed! You can send them a nasty letter.
- Intuiface Player on BrightSign
Now you can run your Intuiface experiences on the market's most popular digital signage media player. Current support is for Model XT4.
That makes seven supported platforms for Player. It's getting greedy....
- New onscreen keyboard options
Let us welcome Bulgarian and Thai Kedemanee
- Enhanced data and event logging for Composer and Player
- Local analytics data storage requirements have been minimized significantly.
- Player logs now store up to 30 days of logged events
- Composer and Player trace logs (used for debugging) now use a constant format for local time.
- Updated Map Collection to use the new Mapbox API
- This is a big deal because come 1-June-2020, anyone using Player 6.5.1 or older will discover that Mapbox no longer works in the Map Asset. If you're a fan of Mapbox, be sure to upgrade Player before June!
- A regression had led to the inability to scroll Free and Pinnable documents when Maximized. Surprise! And sorry.... It's fixed.
- The scroll indicator on the Scroll Collection no longer briefly pokes its head out - even though the "Show scroll indicator" property is deselected - when the Scroll Collection is first loaded onscreen.
- The Width and Height property values of a Group are no longer lost when transforming a Group into any other kind of ordered collection.
- Speaking of Groups, they are now invisible to interactivity if you detach one from a scrollable collection connected to a data feed. This was always the case if the Group was detached from a scrollable collection not connected to a data feed…. Look, it’s hard to explain and my guess is only one of you even ran into this issue. Needless to say, that one person is now feeling pretty special.
- Eager beavers among our users discovered that repeatedly clicking the Cancel button for a scheduled job in the Share and Deploy Console caused the cancellation of a second job. We've corrected this BY CALMING YOU DOWN. And by correcting the bug.
- For some reason, we weren’t highlighting bound properties in the Properties panel for the default data templates that ship with our interface assets. They were actually bound, you just wouldn’t see that pretty pinkish color indicating they were bound. This pretty color is back.
- We weren't updating the Web Browser Asset's URL address bar nor raising the "URL is changed" trigger when the new webpage contained the same domain as the previous webpage. Fixed!
- The Clock Interface Asset no longer has a grudge against UTC-3 and again tells the correct time. No, we weren't picking on you, Greenland!
- We've removed the “Install Flash” pop-up warning after installing Player on Windows PCs that do not have Flash installed. You'll still need to install Flash if you want to use the Flash Animation Asset, we're just removing the warning.
- Good to edge-condition Composer crashes most of you didn't even know existed!
- Nexmosphere sensors and actuators can now be used with Intuiface on Android as well as on Windows. Oh, and bringing support to a third platform is in the works. Want a hint? Nope, because we don't want you getting all excited and making plans. Stop pressuring us!
- Nexmosphere Bonus: The interface asset for Nexmosphere use on both Windows and Android are now shipped with Composer. It's built-in for your comfort. Like all interface assets, you'll find it listed in the Interface Assets panel.
- Corrected an issue that could prevent Player from responding to Scheduling commands. The correction centers around use of a very loud air horn.
- Eliminated some deployment scheduling bugs you never ran into if you weren't using remote deployment with all of your Players. What are you waiting for? You must have a lot of time on your hands….
- New deployment scheduling
- Choose date, time, and frequency for experience deployment and other Player services.
- Works with both online and offline Players, as well as with all Player-supported platforms.
- Accompanied by a deployment and scheduling API enabling the use of 3rd party UIs.
- Fulfills a commitment we've been promising for a LONG time which makes us a hero, if you think about it.
- Includes ability to change settings
- Experiences downloaded by Player - either initiated using Player's Experiences panel or pushed via remote deployment - are now encrypted. As a result, Player-hosted experiences can no longer be edited in Composer. Particularly helpful for agencies and integrators who'd like to prevent clients from mucking about.
- New properties for the Chronometer Interface Asset enable access to total duration time. Good for measuring "proof of play", identifying how long a particular piece of media was on screen or being used.
- New properties for the Countdown Interface Asset enable access to remaining duration time.
- Added Indian time zone (UTC + 5:30) to the Clock Interface Asset. Did you know that India is two time zones wide but the government chose to adopt only one time zone. This means that even though the time is the same, the sun rises and sets almost two hours earlier on India's eastern border than in the far west. It's true!
- Players event logs - available on Event Log tab of the Share and Deploy Console - have been enhanced with much more information and clarity to simplify troubleshooting if things go wrong.
- Players on all platforms but Windows can be assigned one of two behaviors when an experience is exited - close completely or return to the Experiences Panel.
- We've made some improvements to the Audio Asset:
- Eliminated audible glitch that occasionally occurred at the conclusion of playback. If it was inaudible, we wouldn't have had to fix it.
- Remotely-referenced resources are no longer auto-played.
- “Starts to play” trigger is no longer fired when changing the source of an audio file while it is playing.
- Fixed an issue that occasionally prevented changed Interface Asset resources from publishing. It was an occasion for becoming very upset with Intuiface.
- Triggers are recognized when an experience containing one or more .NET Interface Assets is closed and then reopened in the same Composer or Player session.
- Corrected a latency issue when loading an automatically launched Player after device reboot.
- Rectified several issues preventing IntuifaceDiagnostic.exe from doing what it exists to do - create a diagnostic file..
- Several crash conditions were eliminated
- Added “Adapt font size” property to the Text Asset, Text Input Asset, and all button variants. This means if text overflows its container, the associated font will automatically decrease in size until a configurable minimum is reached. Particularly useful if text is dynamically retrieved and thus of an unpredictable volume, making it hard to choose an appropriate container size. Also useful as eye candy because it looks cool and looks are everything. My mom says I'm handsome.
- Bonus capability for "Adapt font size": Overflow behavior for the Text Asset. Choose from one of three options if the minimum font size has been reached and the text still cannot be fully displayed:
- Scrollbars: Displays a scroll bar to indicate there is additional text AND enables scrolling with a swipe gesture. Yes! You can swipe through text in the Text Asset!!!
- Ellipsis: That’s this thing, a bunch of dots -> .... No scrolling but it does let your users know not everything is currently displayed.
- Clip: Text that doesn't fit is simply cut off. There is no visual indication that additional text is currently not displayed.
(The Ellipsis and Clip overflow options are also available for all button variants but it's rarely a good idea to cut off button text)
- Text Input Asset now works with the Keyboard Triggers. Now that I think about it, it's an enhancement to our existing Keyboard Triggers feature. The Text Input Asset no longer blocks Intuiface's ability to identify your specified key presses and react to them.
- Text no longer slightly changes position and size when adding/modifying text while in Composer's Edit Mode. Nope, not a corrected bug. We've just soured on the original idea.
- Added two very useful filters for chart creation in Intuiface Analytics. Among other things, it’s now much easier to differentiate Players in a chart. For details, see our release notes for everything not Composer or Player.
- Fixed an issue where the Share and Deploy Console indefinitely displayed “Update already in progress” after using the console to remotely update Player for Windows. The 'already' made things worse by placing blame on the user. Not so fast, console!
- Cleaned up some issues particular to the Text Input Asset:
- Corrected a bug that wrongfully displayed the cursor if the displayed text was italicized while in Composer's Edit Mode. I agree, this bug feels pretty random.
- Fixed a bug occurring when the “Line wrap” property was enabled. The “Enter key is pressed” trigger will no longer place a “line break” character within the input text.
- Use of the Enter key in combination with a modifier key (like Alt or Shift) will no longer fire the “Enter key is pressed“ trigger. The Enter key was pressed but that's not what the trigger means. I guess we should update the trigger name to include "...if no modifier key is pressed at the same time", but brevity is the soul of triggers and actions as well as of wit.
- Open "_blank" URLs with the Web Browser Asset. To those not in the HTML club, this is about links specifying that a new tab should be opened. In the past, Intuiface didn't support these links at all. Now you have the option of opening these pages in the same Web Browser used to select the link. A new browser is not opened, we're replacing the currently loaded web-page with the page referenced by the "_blank" URL. Believe us, you don't want multiplying Web Browsers in your experience. It's a mess.
- Added GLTF/GLB support in the 3D Model Asset. Those are the formats supported by Facebook so, yes, we're caving to the man.
- Configure whether controls should remain visible at all times in the Video Asset. The default has been to hide them while a video plays but that's not always the best idea.
- Permit multi-touch interaction with content in the HTML Frame Asset. We came up with a great property name: "Allow multi-touch gestures". Genius!
- "Enter" key of a physical keyboard now adds a line feed in multi-line text fields when line wrap is enabled. The "Enter" key on the virtual keyboard always did this so we've now got parity.
- Some enhanced error messages:
- When using the FTP connector for storing published experiences. We're more clear about any problems we may be having
- When trying to use a URL to attach a file to an email through the Share Via Email interface asset. You can't do it and now we're more explicit.
- When using the Comic Sans font. I mean, come on, that thing is hideous! (Ok, we didn't do this, but wouldn't you like to have it?)
- Updated the LG webOS icon in the Composer and Player Experiences Panel. Telling you this now so you wouldn't be shocked by the change.
- Changed “Data Tracking Dashboard” to “Analytics Data Console” in Composer's Help menu.
- Video Assets will no longer continue to play if they're in a Group Collection and that group is hidden. Phantom sounds, be gone!
- Various items relating to the Excel Interface Asset
- Empty cells no longer make Intuiface upset. If you bind an asset to an empty Excel cell, the asset will just sit there blankly instead of displaying a 'file not found' error.
- Eliminated some edge cases preventing Intuiface from recognizing updates to Excel spreadsheets.
- Blew away an issue uniquely affecting bindings from Excel spreadsheets to the Visibility property. Yeah, oddly specific.
- Pressing the Enter/Return key on a physical keyboard no longer blocks writing in the Text Input Asset. As you can see, the physical keyboard's gotten some attention in this release.
- Web Browser no longer has access to local content - such as by entering a URI like file:///C:/Users/... We're becoming more sensitive to issues of security - in line with our ongoing effort to become ISO 27001 compliant (https://www.iso.org/isoiec-27001-information-security.html).
- Using Portuguese in the Text Input Asset? We now correctly displays accents. Type ~ then a, n, o, A, N or O to make ã, ñ, õ, Ã, Ñ or Õ. Não tem de quê!
- Additional edge case crash conditions were conquered.
- New Autoscroll behavior for all ordered collections
- Now your Asset Grids, Carousels, and other ordered collections can automatically scroll through member items one at a time
- Exceptions! Auto-scroll doesn't work with the Item Picker or Ken Burns Effect ordered collections.
- Timing can determined at the collection level or uniquely defined for each item
- Both content and timing can be specified in the cloud and accessed via interface assets - no need to define them at design time
- Use it to create automated playlists. A perfect fit for non-interactive signage
- See it in action with our new Ordered Collection Properties sample experience in the Marketplace.
- Now your Asset Grids, Carousels, and other ordered collections can automatically scroll through member items one at a time
- Ordered collections now also have a new "Allow scroll" property. With it you can choose whether or not your audience should be able to manually scroll ordered collections using tap or swipe gestures.
- We've renamed two collections! Our legacy users will quickly pass through the stages of grief as the reasons for change are quite compelling.
NOTE: Be careful. The default name for a collection is the name of the collection type. This means that experiences created before Intuiface Version 6.4 may very well use “Flip Chart” and “Slideshow” in the names of Swap and Ken Burns Effect collections. Don’t confuse the name of a collection instance with the name of the concept!
- New transition options for the Swap Collection
- What'd we just say a minute ago! It's more than flipping. In addition to the flip you can now slide, fade, zoom in, zoom out, or card stack your way from one item to another. It's your choice!
- With the new autoscroll feature mentioned earlier, the Swap Collection may be your first go-to for automated playlists.
- New Gauge Chart option for Intuiface Analytics. See details in the Release Notes for our online services.
- Added ability for all Asset types and all media-specific properties (like Experience Style icons) to directly reference media using URLs and network file paths without having to use an interface asset. Previously, only Image and Video Assets had this ability
- Yes, sorry, there are a couple of exceptions. The Deep Zoom Asset and the Experience Background property are still limited to using items in the Content Library.
- This is a bonus add-on for the previous feature. Using a URL to reference media? Now it can be HTTPS in addition to HTTP.
- The exceptions. You're still limited to HTTP with the Audio Asset and with the alternative WMP-version of the Video Asset.
- Bonus bonus: All of you Airtable-as-CMS users may be aware that Airtable restricts media references to HTTPS. Guess what? With the above enhancement, you can now reference videos if using the default VLC-version of the Video Asset!
- Absolutely need UTC to figure out the right time zone for the Clock Interface Asset? Good news! We now include UTC for all the "Time Zone" property options
- Ever try to use "Add into group" with hidden assets? If you did, you would have noticed it didn't work. Now it does!
- Corrected an issue affecting Player for Windows when set to restart and play the last run experience after PC reboot. Under certain conditions, Player will restart twice, one instance playing the last run experience, the second displaying the Experiences Panel. We love the Experiences Panel too but not this much..
No need to upgrade Composer
- Prefer the use of a physical keyboard? Now you can hide the Intuiface virtual keyboard whenever a Text Input Asset or field in the Web Browser Asset is selected. Do this using the Composer/Player Settings panel. (It's a good option if you're worried about accessibility - i.e. encouraging all to participate, even those who cannot reach the screen.)
- We’ve added Alphanumeric + Numpad virtual keyboard option to all Player-supported platforms where the Intuiface virtual keyboard is displayed.
- A crowd-pleaser: Virtual and physical keyboard interactions will now reset inactivity timers. “Typing is an activity!” said everyone.
- Action keys for all styles of the Intuiface virtual keyboard - Alt, Shift, Enter, Backspace, Delete – are now colored differently from the rest of the keyboard so they stand out better.
- Corrected bizarre bug that occurred when quickly navigating between scenes if animation effects were applied to the navigation. In this scenario, some part of originating scene remained visible on other scenes. Most of you haven't run into this but now we're making sure no one does.
- Corrected a bug preventing the functionality of Interface Assets when using the partner-exclusive Non-Interactive Player.
- Fixed a rare REST API issue due to ill-formed answer of some services.
- Major update to how Intuiface Player is licensed and packaged. We've created a nice detailed summary of what has changed that explains everything.
- An assortment of new and quite helpful properties, triggers, and actions:
- Asset Grid and Circular Panel Collections: “First item reached” trigger
- Toggle Button: “Is pressed" and "Is released” triggers; "Toggle checked/unchecked” action
- Video and YouTube Assets: “Toggle play/pause” action
- Web Browser Asset: “Page loaded” trigger
- Document Asset: “Current page” and “Total number of pages” are now exposed as read-only properties.
- We've added a bunch of new chart options to Intuiface Analytics. Since many of you are new to the world of analytics, we suspect these are improvements you haven't thought of but - when you see them - you'll think, "Oh! Yeah! These guys are geniuses!" See our Analytics release notes for details.
- In Composer, if using the Play Mode option "Simulate Player on other platforms (iPad/Android/...)", there is now an HTML debug mode. To enter debug mode, use the Ctrl+Shift+i key combination. This feature is exclusive to those using Composer Premier or Enterprise.
- Scene to scene navigation using the PCs physical keyboard no longer skips scenes. Or, with a more positive spin, let's say we tested then rejected our 'skip a scene' feature.
- Fixed an issue preventing further experience downloads (Error 6405) after canceling a previously initiated download.
NOTE: A special thanks to Louie for his tireless bug hunt! You know what you did...
Nada. Didn't use this version number. We jumped right to Lucky 13.
- Corrected a problem introduced in Version 6.3.9 that prevented a Windows 7-based Player from restarting when the PC was rebooted. This meant Player would disappear from the Share and Deploy Console. Sorry! That one stunk. By the way, although it hasn't been reported, we suspect this issue may also affect other versions of Windows. If you are using Player Version 6.3.9, you should update to this latest release!
- Go to scene navigation will no longer fail if you attempt to quickly switch between scenes. Looks like somebody out there has been stress testing Intuiface! Thanks for letting us know.
- Corrected a bug preventing some text input fields on a webpage within the Web Browser Asset from getting focus. This problem only occurred on particularly stubborn webpages so many of you may not have seen it.
- Buggy custom-built interface assets - yeah, we're looking at you - had the ability to crash Composer when added to a scene. We now prevent the crash. If the interface asset cannot be rendered in Composer, we stop the insertion and write an error to the logs instead.
- Skipped! Why? If we tell you, we'd have to kill you.
- You now have control over more email fields when using the interface asset Share via Email - Hosted:
- From Name: name that will be displayed in the From field of an email reader
- Reply-To: one or more email addresses that will be addressed when a person replies to the Intuiface email
- Reply-To Name: name for each Reply-To email address in the field mentioned above
- Spam Geoff: toggle whether or not to send a copy of every email to Intuiface's Geoff Bessin <that last one isn't true - yet>
- Greatly expanded the list of acceptable formatting approaches for a list of email addresses when using both the Hosted and Configurable versions of the Share via Email interface asset. Just use a comma or semicolon to separate one address from another. Other than that, have a party. For example, the following is now fine:
"John Doe" <JohnDoe@mail.com>, "John Doe" <JohnDoe@mail.com>;JohnDoe@mail.com
- Users publishing to the Intuiface Cloud via Share-with-Write-privileges will no longer see the inaccurate "congrats, it's your first time publishing!" notification.
- Add into Group (right click + Add into Group) works again when selecting hidden assets.
- Low-level stuff that will help you in ways we can’t tell you or we’d have to kill you.
- The "Change keyboard layout" action has been renamed to the more accurate "Change keyboard language" and has been moved into the "Text input keyboard" Action category.
- The "Value to Color" converter had a nasty habit of forgetting the colors you selected. Fixed!
- You can once again change the gradient color of multi-selected assets when using the Properties panel.
- We corrected an issue preventing the change of a rectangle’s outline color. Poor AlexB found and reported this issue. Thank you!
- We've rounded the brush shape for the Scratch Card. It had been cross-shaped but this didn't make sense. People haven't been using cross-shaped brushes for over a century.
- The icon for the .ifxp file used to represented a Composer Play Mode-only version of an experience has been updated with the symbol of a padlock. Even itty-bitty pictures are worth a thousand words.
We've released Intuiface Analytics along with a brand new Charts & Dashboards feature. There is no version number change! Feature details are on the release notes page for Analytics.
- The “modern” Turkish Q keyboard was added to the list of supported virtual keyboards (which includes our existing support for the “Turkish F” keyboard)
- Our Geocoding Interface Asset had ceased to work because Google snuck in a change to their API. We’ve caught on to their tricks.
- Colors derived from Excel via bindings were breaking. No more breaks.
- Using a mouse or touch with the Web Browser Asset, a tooltip was appearing and remaining visible on top of experience content. Weird. That too is no more
- Some really funky crash conditions have been eliminated. Normally, I’d try to simplify and explain but I think it’s fun to look at them in the raw. Our customers are doing some great stuff! Here are the conditions:
- When modifying the output property of a bound linear converter nested within a Scroll Collection
- Filtering Excel spreadsheets with data coming from an empty variable
- Supplying a URL to a Web Browser Asset, located inside a Carousel, using a data feed
- When editing an experience built using Composer 6.3.3 or older, duplicating a scene with a transparent background (or creating a new scene while the current scene has a transparent background) will no longer crash Composer. Apparently, we forgot to remove "make Composer crash in obscure ways" off the feature list for Version 6.3.5. Sorry for the oversight!
- All triggers for the YouTube Asset are working again. Seems they were on some sort of fall vacation.
- A couple of you ran into a Composer crash during the publishing of an experience. We've put that crash out of its misery.
- Color fans can now choose from radial and linear gradients in addition to solid colors. You’ll find these options in Composer’s color picker and they can be used with most of things in Intuiface that can be colored, like buttons and shapes. It reminds me of something we shipped in the early days of Intuiface – rose colored glasses.
- When adding new assets to a scene, their default Container state is now Static - as in, not interactive. Previously, the default Container state was Free, but we found this was confusing for a lot of first time users. Not to worry. Using the slightly revamped Properties editor for the Container state, you can still make the container pinnable or free.
- On Windows, we've upgraded the Chromium-based Web rendering engine (aka CEFSharp) used under the hood for the Web Browser, Flash, YouTube, and HTML Frame Assets. (Specifically for you nerds, we’ve jumped from Chromium 55 to Chromium 65.) It fixes several crashes, bugs, and performance issues. For example, an unpinned YouTube Asset runs 4K videos more smoothly, Matterport models work again when using the mouse, and PDFs inside a webpage can be scrolled using a mouse.
- It is now possible to log into Player for Windows using an onscreen keyboard while using some sort of kiosk mode. Previously, you couldn't place focus on the Login ID or Password fields.
- Double-clicking an experience's ifx file (or right-clicking and then "Open"ing an ifx file using Intuiface) no longer causes Composer or Player to ignore custom configuration settings.
- Player upgrade and experience deployment on devices integrated with Active Directory domains could, in rare cases, break communication with the Share and Deploy console. Thanks to Greg, one of our Canadian users, this problem has been corrected. Give that guy a Molson!
- On Windows, Composer and Player better manage their temporary files, putting those files in a place that won't by cleaned by the Windows OS. Believe it or not, this should dramatically enhance our software reliability. Never underestimate the domino effect of a problem.
- We've found and corrected a few conditions mistakenly generating License Error 202 in Player, especially on Windows 7 devices.
- A few additional minor usability issues and bug fixes that are too small to spell out but will make life with Intuiface ever so tiny bit better.
Skipped this version number. It's nothing personal.
- The 'hostname' for a REST Web Service Interface Asset created using API Explorer can now be modified on the fly via binding. Not on an actual fly. That would be silly.
- On very rare occasions, a Player would play hide-and-seek in the Share and Deploy Console. These sneaky Players have been found and the game has been ended.
- We've improved how Interface Asset dependencies are handled. For example, hidden and temporary files are no longer referenced.
- Another rare occasion issue. (When that's what bug fixes are targeting, you know product stability is pretty good.) It could happen that the results of a call to a REST Web Service Interface Asset would be included with the results of the next query. We now do a better job of flushing the previous results.
- Oddly, when a Collection's content exactly matched the Collection size, scrolling was broken. This was particularly bad for the Circular Panel Collection. You probably didn't run into this but Louie S did so hat's off to him for pointing it out.
- It is now possible to define - in the Player configuration file or via the command line - the port to use for remote actions.
- 8 other minor issues were corrected
- Corrected an issue preventing some XAML-based 3D models from being displayed in all their glory.
- Web Browser Asset now properly renders a webpage when the URL is sourced from an Airtable database via binding.
- Eliminated a crash condition that could occur when using Composer to exclude experience layers from one or more scenes.
- Player for Windows and Composer's Play mode are now correctly displayed on screens with a scaling factor other than 100%. NOTE: 100% needs to get over itself. There are other percentages you know!
- All https (i.e. secure) communication now uses TLS 1.2. We no longer support the older (and less secure) TLS 1.0, TLS 1.1 or SSL 3.0 protocols.
Use of the new eye dropper feature is causing Composer to freeze. We’ve uncovered the cause and have corrected the issue. (Let’s just say we've now improved our tests for third party licensing.) Very sorry for the inconvenience!
- We've changed the company name from IntuiLab to Intuiface. Yes, the whole company's name has changed. Our guess is some of you thought our name already was Intuiface so there won't be much of an adjustment period. However, you may get a kick out of our new logo. What's the logo's most distinguishing characteristic? It says Intuiface!
- Oh, we also changed the spelling of Intuiface, replacing the upper-case 'F' with a lower-case 'f'. That's the kind of change Marketing people like to debate for months.
- LG webOS support
- You can now run Player on any LG smart display running webOS version 3.0, 3.0+, or 4.0. This includes the PCAP-based LG TC3D Series of Interactive Digital Boards.
- Introduction of a Share and Deploy API
- Use our new Share and Deploy Web API to programmatically access information like Player status and event logs. It's a popular request from customers writing their own device and deployment management software. I don't write that kind of thing but I do write haikus. What is the meaning | Of Web services? It is | Spider removal.
- This API will be updated in the future to enable use of the remote deployment feature without use of the Share and Deploy Console user interface.
- New status page for the Intuiface cloud infrastructure
- We now publish the status of all cloud-hosted systems found within the Intuiface infrastructure
- Includes live status reports for:
- Management Console
- Data Tracking
- Web Triggers
- API Explorer
- Interface Asset services for weather, GeoIP, and Twitter
- Improved Share and Deploy Console
- We've tweaked the underlying rendering speed of the Share and Deploy Console, increasing how quickly you see experiences and Players in the Share and Deploy console, regardless of how many experiences or Players are listed.
- Additional information is now available, like experience launch date-time and last Intuiface account to publish an experience update. All of this information is also accessible via the new Share and Deploy API. See the next feature announcement below.
- Updated color picker
- We simplified the UI for solid color selection. In fact, we're setting the groundwork for adding the ability to select color gradients as well. That works is underway and ... what? don't talk about future stuff? ..... Forget all that nonsense about gradients.
- We've also added an eye dropper (aka a pipette) so you can grab a color from an existing digital asset and reuse it. What is the color of my eyes? How sweet of you to ask. They're hazel.
- Update to API Explorer
- Support for data compressed using 'deflate' encoding
- Extended trial and licensing capabilities
- Ok, ok, You can now run Player for Windows without a license. You've been able to do this with Player on all other supported platforms for years but, unique to Windows, you were forced to use the share-by-URL feature if you didn't have a license. Now, go ahead. Install and run Player for Windows without a license. Whether or not you used Composer with a paid license, an unlicensed Player for Windows will add the Intuiface watermark and will require Internet access at all times.
- Paid Players will now run experiences built using unlicensed Composers. This way if your Composer subscription expires while your Player subscription lives on, you can experiment with new/changed experiences without first having to purchase Composer. NOTE: Even though Player is licensed, the experience will still have a watermark because Composer was unlicensed.
- You have a new, simple option for Player licensing. Enter an Intuiface account’s "hands-free licensing" credential key into the Player login panel and Player will automatically retrieve any available paid license. No need to log into Player or to carry a long list of license keys.
- In just a few hours following the release of Intuiface Version 6.3 you’re going to discover we’ve switched to a new website for our online library and Support discussions. If you’ve bookmarked our online library or discussions, the URLs have changed. HOWEVER, old URLs for the online library will be redirected.
- As always, we've eliminated some crash conditions. One is a well-known issue caused by what the Windows OS calls a performance counter. We cracked the nut! The associated product crash should no longer be seen.
- Corrected a licensing vulnerability
- Fixed an isolated issue preventing the Flip Chart Collection from rendering content accessed via a datafeed.
- Web Browser Asset
- “Clear cache” action was renamed to “Clear cookies”. Take a guess as to why..... Yep, that's right, all it does is clear the cookies.
- Fixed a case where the virtual keyboard was not displayed when touching text input fields on a webpage.
- Improved the clarity of descriptions associated with scene-to-scene navigation actions. The original descriptions even confused us.
- "Drag and Drop” triggers for items nested in the Flip Chart Collection are now displayed in the Triggers and Actions panel. Conversely, we removed "Drag and Drop" triggers from the Triggers and Actions panel for items nested in the Slide Show and Map collections. (These items never could be drag and dropped so displaying these actions was a bold-faced lie.)
- Fixed an issue preventing (in some cases) the correct behavior of the “Play last experience” option set in the Share and Deploy Console. (If you must know, we had been putting the configuration file in a temp folder, so that file was occasionally cleaned by the OS or third party tools. We've moved the file to a safehouse.)
- Fonts used in Experience Layers are now correctly embedded in the experience.
- Eliminated several crash conditions.
- Starting with Player for Windows Version 6.1.8, we corrected a bug that prevented a remote update (via the Share and Deploy Console) of the Player software. Unfortunately, if you were running Player Version 6.1.7 or older and then tried to upgrade directly to Version 6.2, you still hit the same bug. This release enables a remote update of Player for Windows Version 6.1.7 or older to Version 6.2.
- HTML Asset was renamed to HTML Frame Asset. Doesn't feel like an enhancement? It’s a much better name - you HTML guys know what we're talking about - so for us, it's an enhancement.
- When pasting HTML code into the HTML Frame Asset, the default CSS will be replaced by the pasted code
- Triggers on experience layers can now be duplicated, copy/pasted. The era of cloning has arrived!
- About the onscreen keyboard
- Can now display Alphanumeric + Numpad characters at the same time.
- Increased the duration of the displayed keyboard at edit time. This should give you enough time to configure the appearance of the keyboard.
- The Shift and Alt keys are now triggered when pressed, not released. This means, for example, you can now keep the Shift key pressed with one hand and type capital letters with the other.
- Corrected RFID/NFC bug preventing use on x86 devices.
- Fixed an issue preventing 360° YouTube videos from being loaded.
- The onscreen keyboard will now correctly display a Numpad if this option is selected for the Web Browser Asset.
- Fixed an issue where the physical keyboard was zooming the scene instead of panning.
- Fixed an issue related to updating the feed for an Excel Interface Asset.
- Several crash conditions were met in the field of battle and defeated utterly..
- The touch triggers enhancement of IntuiFace 6.2 introduced a crash condition that fell below our QA radar. It affected Composer's Play Mode and sometimes Player when exiting Play Mode. It finally reared its ugly head and has been vanquished.
- The “Is manipulated” trigger failed to occur in some cases. Now it occurs in all cases.
- Eliminated a crash condition affecting the cancellation of experience publishing when mid-publish.
- When using Composer in a multi-screen setup where screens have different scaling (e.g. 125% on Screen A and 200% on Screen B), clicking on items in the Scene Structure panel no longer randomly causes the selected item to move. See, this is why software can be so hard to build!
- Sparkling new Web Triggers API. Why should you care?
- Out of the box IFTTT support. With IFTTT Applets, your favorite Internet-connected apps, services & devices can talk to IntuiFace. Hey Alexa, tell my IntuiFace experience to display the message "Geoff is the best". Who's Geoff? He's the best!
- Out of the box Zapier support. With Zapier Zaps, the third-party Internet-connected apps, services & devices you use at work can talk to IntuiFace. Every time I receive an email with "popcorn" in the subject line, tell my IntuiFace experience it's time to play a video of popcorn in a pot.
- If it's not on the IFTTT or Zapier list, third party Internet-connected apps/services/devices can talk to IntuiFace through the Web Triggers API. It'll take just the littlest bit of coding on your part. Hey, we can't do everything for you!
- Our "External Triggers" support has been renamed to Local Network Triggers to differentiate it from IntuiFace's new Web Triggers support. The underlying APIs are identical but Local Network Triggers target a single, local instance of a Player/experience while Web Triggers can be broadcast to any number of Players/experiences anywhere on the network.
- Improved 3D Model support
- Four light configuration options: hemisphere, three points, camera, model. How do you know a 3D model expert from a novice? The expert knows what the heck is the difference between those four modes. Oh, and you can also change light color and intensity for each option.
- Option to override the default model orientation. Come to think of it, fashion models are also 3D models... Maybe we need to be more specific.
- Addition of a "trackball" interaction mode, supplementing the existing Orbit, Pan and None modes. With trackball mode, the 3D model can be rotated through all three X,Y,Z axes without constraint. Ironically, IntuiFace has no trackball support. That's ok, just use a finger.
- Faster, more fully featured Experiences panel
- In both Composer and Player for Windows, all tabs in the Experiences panel loads significantly faster, no matter how many experiences are listed. We've seen some folks with 200+ experiences and, yeah, it got a bit creaky. Not any more!
- A search box is now available on all Experiences panel tabs. It doesn't do anything, it just says "Search".... Ok, I'm kidding. It'll search.
- When a newer version of an experience is available in the cloud, the default action - when tapping an experience in the Experiences panel - has been changed to downloading the updated version.
- Publishing in Composer no longer includes a display of the Experience panel. It was a distraction and not necessary.
- Licensed Player for Windows no longer includes the Marketplace tab in the Experiences panel. Some of you requested this and it makes sense. Why display non-work content in paid Player?
- Better Composer license management
- You now have fine-grained control over what to do with a Composer license when exiting Composer
- Choose whether a license should be retained or released on exit
- Composer is smart enough to bring back a released license if it hasn't been claimed, eliminating the need to log back in. Logged out and forgot your password? Good thing we have this feature!
- Credential Key management
- Keys give the key holder permission to access IntuiFace account-specific data and capability
- Keys are available for each of the following services
- Multiple keys can be created for each service/capability, enabling you to individually control the access level for multiple colleagues/clients
- Enhanced REST Web API support
- "Request started", "Request completed", and "Request failed" triggers are now available for all REST interface assets. For example, you may decide not to refresh visual data if an error has occurred.
- An automatic refresh option and refresh rate are available for all REST interface assets. This way, you won't have to set timers anymore. Timers are out, refresh rates are in. Timers, they are a-changing.
- Complex JSON bodies for POST request are supported. But don't be fooled. They seem complex on the outside but inside they just want to be loved.
- Other improvements
- The "Go to scene" action can now be assigned a scene name via binding. This has been a user request for a couple of years now, the ability to assign a destination scene on the fly. Now that we've delivered it, feeling a little lost? It's tough getting everything you want.
- "Current scene name" is now available as a read-only property of the overall experience.
- Interface asset triggers can be constrained to specified scenes. For example, "This interface asset trigger should only fire if the active scene is Scene 5". This is actually a big help as it enables you to use global triggers in local context.
- "Delete all rows" action is available for the Excel interface asset
- The "Experience Started" and "Experience Stopped" data points are now optional and thus can be disabled when using the data tracking feature. It's only two data points so this isn't a big deal in the scheme of things but a couple of you asked for this and, well, why not?
- Exposure of touch point coordinates relative to all types of interaction. "Is tapped", "Is double-tapped", "Is manipulated", "Starts to be manipulated", "Drag is initiated", "Is dragged away from", "Is dragged over", and "Is dropped on" triggers generate read-only properties representing X,Y coordinates of the touch relative to the item itself, to the parent collection, to the scene, and to the overall display. Formerly, the only coordinates generated were for the overall display. Now you have much greater control over the appearance of content relative to the touch point.
- Pricing changes
- Cost of Perpetual Player for Windows is now 600
- Minimum Player license volume for a volume discount is now 16
- We talk about these changes in our online library. See here
- In some rare case, cloned devices could not be distinguished in the Share & Deploy console, preventing the remote management of Player and the deployment of an experience onto a specific device. This has been fixed.
- Sometimes an attempt to use the Share & Deploy console to upgrade a Player in the process of uploading data points would fail. Corrected.
- More than 20 minors bugs and usability issues are goners.
- Corrected a licensing vulnerability
- Both the hosted and configurable versions of the Share via email interface asset will now cache emails when no Internet connection is available. Emails are sent once an Internet connection is detected. This is available for Players on all supported platforms.
- When using the Player for Tablets and Kiosks embedded in Composer, a Microsoft Excel workbook edited using Excel Version 16.10 Build 1802 was considered empty. It is now working again.
- Videos played using the VLC-based Video Asset with the property "ShowLastImage" now properly works
- 3 minor bugs fixed
- Web Browser Asset – on Windows PCs and Android devices - can now use the webcam if the displayed webpage requires it. Say cheese!
- Analytics collected by the data tracking feature are now sent to the IntuiFace Data Tracking Hub even if your firewall blocks SSL3.0, TLS1.0 or TLS1.1. IntuiFace now uses TLS1.2, the latest and most secure communication protocol. It also uses TLC – tender loving care. But that’s a very old feature.
- 6 additional minor enhancements
- Image Asset’s “Fill” behavior is correctly applied when changing the image source, via binding or an action, from/to a URL.
- When re-entering a scene containing a shape with the Shadow property enabled, most elements in the scene were not being rendered. This is just no good so we fixed it.
- 5 crash conditions were corrected
- For ENTERPRISE customers: A new Device ID generation algorithm will ensure cloned PCs are assigned unique names in the Share and Deploy Console. No clone discrimination!
- Improved rendering of tables in the HTML Asset on Windows, matching rendering quality in Player on all other supported platforms
- Corrected rendering issue in the Web Browser Asset caused by certificate issues that prevented the loading of some HTML/CSS pages. If you are currently using Player Version 6.1.X on Windows, we strongly suggest you upgrade those Players to Version 6.1.5. If you don’t know what certificates are, join the club! I just write Release Notes.
- Fixed 3 additional minors issues affecting the Web Browser Asset (of which two involve the virtual keyboard). The fixes are real though, not virtual.
- Eliminated 8 other minor bugs and usability issues
- Cleaned up 3 crash conditions
This version was not released publicly.
- For ENTERPRISE customers: A new Device ID generation algorithm will ensure cloned PCs are assigned unique names in the Share and Deploy Console.
- Corrected restriction that prevented Composer and Player for Windows Version 6.1 from starting on Windows 7 and Windows 8.1 PCs that are missing recent Microsoft updates. That’s right, IntuiFace no longer feels remorse when updates are missing!
- Double-clicking an ifx file will now load a recovery file if one is available. Recovery files are important if your last use of Composer resulted in a crash.
- Snapshots taken by the drawing tool or by the "Take snapshot" action of assets and collections are now the proper size when a Windows PC display's scale setting is different from 100%.
- 11 minor bugs were fixed.
- 19 - yes, 19! - edge case crash conditions were eliminated.
- 13 small usability enhancements have been added to soften the blow
- When copy/pasting assets, collections, and/or triggers from one scene to another, Composer brilliantly jumps in and suggests the use of an experience layer.
- We've eliminated the 100MB limit imposed on media transmitted to a Player for Tablet or Player for Kiosks via Preview Mode feature.
- Player nicknames - defined using the Share and Deploy console - will now appear in all Data Tracking logs.
- A remaining glitch from the Windows 10 patch debacle that required us to release Version 6.1.1 is now corrected.
- When waking a PC from sleep or hibernation, the VLC version of the Video Asset will resume playback successfully. (The WMV version of the Video Asset will still fail to run after waking from sleep/hibernation.)
- Corrected 3 minor usability issues
- Eliminated 7 crash conditions, mostly related to a minimized Composer crashing when display settings (ratio, resolution, etc.) were changed.
- For Windows 10 users, touch and gestures behave correctly again and a crash condition was eliminated. A nasty Windows 10 patch from Microsoft, whose deployment started November 14th, was seriously altering the way touch events were managed by IntuiFace Player for Windows. This might have led to erratic touch-related behaviors in the IntuiFace experience being played and, sometimes, resulted in a crash.
If you have Player for Windows running on Windows 10, please upgrade it from Version 5.7.x to 5.7.7, or from 6.0.x to 6.0.8, or from 6.1.0 to 6.1.1.
- Major update to on Windows
- Takes advantage of GPU acceleration to achieve 3D Model and video performance parity with the stand-alone Chrome browser. Our goal: eliminating calls into support saying "But it's faster in Chrome!"
- Built-in touch management improves gesture recognition and eliminates needs for the old "Interaction Mode" property. You will NOT miss this property.
- Natively supports audio (MP3, AAC) and video (H.264, MPEG-4) codecs. All videos should work now in the Web Browser Asset.
- More than 15 existing Web browser issues were also solved. We're mentioning this in the Enhancements section to make it look like there haven't been any bugs.
- Overhaul of 3D Model Asset across all Player platforms
- We've started over with a brand new 3D engine, using developer favorite three.js. Not a developer? If you were, you'd love three.js. Great personality.
- Orders of magnitude increase in facet count support with better performance than in earlier releases of IntuiFace. We've increased our recommended facet limit per scene from 10k to 200k+
- Added new properties for auto-rotation, the addition of camera constraints, and selection between camera rotation and pan modes.
- Supports all popular 3D model formats and quite a few more niche formats. You and your niche formats. What makes you so special?
- More than 5 existing 3D Model Asset issues were solved too. Ditto as with the Web Browser asset -> hiding bug fixes in the Enhancements section.
- New HTML Asset for all Player platforms
- Display CSS-enabled HTML content directly within IntuiFace, no Web Browser required. This is your back door to adding capability where IntuiFace lacks it.
- Incorporate any Web component simply by pasting its embed code. Everything from YouTube and Google Calendar to Facebook and user-developed collections. You hear that? That's the sound of crazy yhappy applause. Really. We've had a bunch of customers ask for this.
- Also acts as a powerful alternative to the Rich Text Asset for displaying HTML-formatted text.
- Incorporated within API Explorer to improve the representation of HTML-formatted content. API Explorer just gets better and better.
- Enhanced drawing tools on Windows
- New eraser options: three spot erasers, total line erase and erase all
- Ability to undo each drawn line, one line at a time backwards into history
- The ability to draw backwards ... ok, just kidding. Not even sure what that means.
- Additional improvements
- Accelerated project open and project save times, especially when using the Excel Interface Asset with a multi-tabbed spreadsheet. Our customers are getting more advanced so we have to adapt.
- New triggers for the System Information Interface Asset indicating when a device goes online or offline. This has been a super popular request because it enables your experience to react to the loss of an Internet connection and do something about it.
- New Map Collection properties to constrain navigation with a particular geographic area.
- New Composer and enhanced Player Settings panels
- New variant of Player for Tablets on Android - a protected Player - that hides all soft buttons. Think of it as a semi-kiosk mode. We have no way of disabling hardware buttons but you can purchase Android devices without physical buttons - or enclosures that cover buttons - to do that.
- The snapshot for published experiences in the Share and Deploy console are now consistently accurate. How that picture of Geoff Bessin get in there?
- Ability for secondary accounts to automatically check out Composer licenses owned by their primary account now correctly works with Premier-level primary accounts, not just Enterprise-level
- When canceling a publish activity and then restarting the publish process, the error 6405 will no longer occur. But really, this error is your fault because, I mean, make up your mind!
- Fixed heavy CPU use by Composer and Player for Windows when disconnecting the PC the from the network
- 6 other minor issues and 5 crash conditions were corrected
- Corrected a licensing vulnerability
- Touch and gesture behave correctly again on Windows 10. A nasty Windows 10 patch from Microsoft, whose deployment has started November 14th, was seriously altering the way touch events were managed by IntuiFace Player for Windows. This might have led to erratic touch-related behaviors in the IntuiFace Experience being played.
If you have Players on Windows 10, please upgrade your Players 6.0.x to 6.0.8. This will fix a nasty touch and gesture issue leading to erratic touch-related behaviors in the IntuiFace Experience being played.
- Players with a paid license no longer display the Marketplace tab. This is to ensure that anyone hands-on with a paid Player would only be able to access, download and run the experiences you want them to see.
- Adobe Acrobat (pdf) and Microsoft Word (doc) files now properly load in Composer and Player for Windows on FIPS-140 compliant PCs. Don't know what FIPS-140 is? Great, that means you never came across this bug.
- When an experience is deployed (or restarted) via the Share and Deploy Console, Player for Windows no longer cowers behind the Windows taskbar. Get a backbone, we said!
- In edge cases involving experiences containing conditional triggers, the edited experience could not be saved. Not good. We fixed it.
- 6 additional bugs were corrected
- 7 crash conditions were also eliminated. All were related to modifying a Windows PC display - changing its resolution, turning it off then on, changing the scale of text & apps - while Composer or Player for Windows was running. A big tak (that's "thank you" in Danish) to user Økolariet who helped us track down the cause.
NOTE We have end-of-lifed our support for Dropbox as a cloud storage option for published experiences. You can read about it here. We continue to offer free IntuiFace Cloud Storage as well as permit you to use your own Amazon S3 bucket or FTP/S site.
- To protect you from yourself, helpful warning messages are now displayed when attempting to import poorly-formed Excel spreadsheets (e.g. using absolute file paths to reference media; using relative file paths but not including the referenced media in the import).
- We've overcome a Windows bug that caused Player for Windows to launch an experience twice when using your finger to select an experience in the Experiences panel. Now that we've spent time to work around the bug, expect Microsoft to fix it!
- Eliminated a Composer crash related to the editing of conditional triggers.
- We've thrown in a few other minor bug and usability issue corrections. This includes a security fix so that licensed Player for Windows can't be used to log into Management Console.
- Two memory leaks were eliminated. These things are the worst. We hate them as much as you.
- When changing the current scene with the action "Go to scene”.
- When switching between Composer's Edit Mode and Play Mode - or restarting Player - for an experience containing Toggle Buttons sets
- "Go to scene" action had stopped working when no transition animation is applied. That's ridiculous so we got it working again.
- Accented characters perviously missing from the IntuiFace onscreen keyboard - Áá Éé Íí Óó Úú Ćć Ńń - can now be entered by typing ‘ before the corresponding letter. Sórry!
- Player for Windows will no longer bother you with a crash report window. Not that it ever crashes. But if it did, and we're not saying it does, and you wanted to see the crash report, we've also given you a way to turn it on.
- Image buttons would fail to display an image if their text value was assigned a font whose copyright prevented IntuiFace's ability to embed it in an experience. Now we find an acceptable, installed font alternative to ensure the image is displayed. Why show an image and text at the same time in the same button? A good question, says this writer of the release notes. But we permit it so there shouldn't be any problems.
- We've corrected an issue involving experience deletion when the corresponding project's .ifx file was moved out of its typical folder. The result was accidental deletion of non-project files. We're only telling you this to be complete because, really, leave the project file structure alone!
- Some crash conditions were eliminated. These are all edge cases (i.e. super rare) so we hate them too but most of you wouldn't have seen them anyway.
- Player no longer freezes if you frequently, quickly navigate from one scene to another without transition animation. What's the hurry?
- The use of experience layer triggers involving a deleted scene caused a crash and project file corruption. It was a mess and now it's fixed.
- 4 other crash conditions were corrected. They're just too far in the weeds to describe so just rest easy in the knowledge that the product has gotten better.
- Import From Powerpoint is working again
- When a file is missing, Player and Composer will display the path used to located it
- 11 other minor usability enhancements
- Is dropped on trigger now fires for items dragged directly from a collection onto a drop zone
- 3 minor bugs were fixed
- 6 crash conditions eliminated
- The startup scene is now displayed when opening an experience in Composer.
- It is now possible to publish an experience with an Excel interface asset pointing to an Excel spreadsheet that references .svg and .stl files
- 7 minor Composer usability enhancements.
- IntuiPad remote control is working again.
- Images are now correctly refreshed after successive Excel filtering.
- 3 minor bugs and 8 crash conditions were corrected, including Composer crashes related to Excel interface asset bindings.
- Corrects a Player installation issue specific to PCs running Windows 10 Creators Update - aka Windows 10 Version 1703. Player will now appear in the Share and Deploy console.
- Corrects edge case specific to the Web Browser asset
- Set the size and position of Player for Windows, increasing the control you have over running multiple Players on the same PC at the same time.
- The Application path parameter of the “Launch Application” action can now be bound to an external source
- The new Composer and Player installers are more robust, handling some edge cases we've run into
- 5 minor issues corrected
- 6 crash conditions eliminated
- The auto update feature will not permit you to jump from the 32-bit version of Composer or Player for Windows to the 64-bit version. If you have Composer or Player for Windows Version 5.x on your PC you may want to install the 64-bit version.
- To remotely update Player to Version 6.0 using the Share and Deploy console, it must first be updated to either Version 5.7.5 or Version 5.7.6. It is not possible to remotely upgrade Player to Version 6.0 if starting at Version 5.7.4 or earlier.
- Experience layers, experience triggers and experience background: No, we didn't mean lions, tigers and bears. We're talking about some of the most frequently requested features for IntuiFace. The wait is over!
- API Explorer: Create dynamic connections to any REST-based Web Service without writing a line of code. Wait! You don't think this applies to you? There are tens of thousands of APIs out there waiting to give you their amazing content for free, plus your company probably has its own digitized archives and/or content management systems. This thing is a game changer.
- X-Ray: A quick and simple view of all properties, triggers and actions for any interface asset. They can't hide from us now!
- Design assistant: Combines a machine learning engine that anticipates optimal designs for collections with quick-change dialog to swap collection styles.
- Simplified external triggering: We've made it much easier for any device outside of IntuiFace to let a running experience know when something important has happened.
- Shared licensing, packaging and pricing: It's been five years so it's time. Biggest news of all might be that all subscription licenses now support unlimited transfers. Large teams may need only a small number of licenses.
- Composer and Player for Windows are with a 64-bit architecture. This update should just about eliminate memory issues and could help performance. Plus who doesn't like more bits?
- Completely revised Share and Deploy console. Every Management Console did but better, faster and with more features.
- Lots of performance optimization in both Composer and Player thanks to smart people beating up on weak code.
- Max size for multi-screen experiences is now 20k x 20k pixels. Show off.
- The Phidgets RFID interface asset now ships with Composer. No, we don't mean those spinners kids are using to annoy their teachers. It's the other kind.
- All Composer messages and popups were given a facelift. Stylish. Dare we say, sexier.
- Brand new Composer and Player for Windows installer.
- Web Browser asset has a new property to force the display of scrollbars. For a small number of websites, this is necessary to make them work.
- Composer and Player for Windows no longer get stuck in some annoying loop if you lock and then unlock your Windows session.
- 6 undo/redo issues were fixed. Sounds minor until this issues affect you!
- 20+ minor bugs and usability issues corrected.
- 6 Composer crashes conditions eliminated. NOTE: Most are only solved in the 64-bit version. We needed those bits!
- Player support for LG webOS has been discontinued. If you are running Player on webOS then you must stay with IntuiFace Version 5.x. Do not upgrade either Composer or Player to Version 6.
- Our out-of-the-box support for RFID tags are only available in the 32-bit version of Composer and Player for Windows. Take a look at our super-simple local network triggering mechanism instead.
- The legacy Web rendering engine - Awesomium - was removed. In some rare cases, this may introduce behavior or rendering differences so if you used the "legacy" option, check your website.
- Visual tags are no longer supported. Don't worry, you weren't using this feature.
- Reminder: Dropbox support will be eliminated as an experience publishing option on 28-June. For details, see this article.
Releases notes of version before 6.0 are available at Releases Notes Archive: IntuiFace Version 5.x