Description
The pinboard allows you to arrange content - images, videos, documents, collections, etc. - as you wish and (optionally) allows your users to rearrange them freely. You can even include buttons so you can trigger any action, including navigation to other scenes.
One interesting use of the Pinboard is to create the impression of a scene larger than the size of the visible display. Set the width and/or height of a pinboard to values greater than the width and/or height of the target screen. Then make sure the pinboard's Container property is set to Default or Pin so that it can be moved. Finally, add assets to the pinboard, using left-click+drag with your mouse to move different corners of the pinboard into view. Now when you run Play Mode in Composer (or run Player), your users will be able to use their fingers to drag different parts of the screen into view.
NOTES:
- The top left corner of the Pinboard is the reference point for X,Y coordinates of all items located inside. This top left corner has the coordinates X=0, Y=0.
- Do not confuse the Pinboard and with the Group collection. The Group collection is more suitable for creating static layouts like product data sheets. If you want to understand more about the Group collection, please read this article.
Properties, Triggers & Actions
Properties
See Common collection properties for details of common properties shared by different all collection types
Appearance
Item apperance
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Item shadow effect defines the shadow effect around items in the pinboard (For more about asset shadows, see this page).
- None items do not have a shadow
- Rectangle a rectangular shadow is displayed
- Drop shadow a drop shadow is displayed
Behavior
Item behavior
- Background filter on maximize defines the way items in the background are displayed when the pinboard is maximized:
- None no background filter is applied
- Hide items background items are not visible
- Fade items visible background items are shown faded
- Blur items visible background items are shown blurred
Soft move
- Allow soft move allows content items to come to rest gracefully when they are moved
- Soft move linear speed defines the soft move speed when items are moved horizontally, vertically or diagonally
- Soft move angular speed defines the soft move speed when items are rotated
Triggers
See Triggers Overview to get details of common triggers shared by all assets or collections
Actions
See Actions Overview to get details of common actions shared by all assets or collections
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