This page includes the release notes for Intuiface Composer and Player for Windows. You may also have a look at Known Limitations or at release notes for Intuiface Player for Tablets and Player for Kiosks - Android.
- Corrected a problem introduced in Version 6.3.9 that prevented a Windows 7-based Player from restarting when the PC was rebooted. This meant Player would disappear from the Share and Deploy Console. Sorry! That one stunk. By the way, although it hasn't been reported, we suspect this issue may also affect other versions of Windows. If you are using Player Version 6.3.9, you should update to this latest release!
- Go to scene navigation will no longer fail if you attempt to quickly switch between scenes. Looks like somebody out there has been stress testing Intuiface!
- Corrected a bug preventing some text input fields on a webpage within the Web Browser Asset from getting focus. This problem only occurred on particularly stubborn webpages so many of you may not have seen it.
- Buggy custom-built interface assets - yeah, we're looking at you - had the ability to crash Composer when added to a scene. We now prevent the crash. If the interface asset cannot be rendered in Composer, we stop the insertion and write an error to the logs instead.
- You now have control over more email fields when using the interface asset Share via Email - Hosted:
- From Name: name that will be displayed in the From field of an email reader
- Reply-To: one or more email addresses that will be addressed when a person replies to the Intuiface email
- Reply-To Name: name for each Reply-To email address in the field mentioned above
- Spam Geoff: toggle whether or not to send a copy of every email to Intuiface's Geoff Bessin <that last one isn't true - yet>
- Greatly expanded the list of acceptable formatting approaches for a list of email addresses when using both the Hosted and Configurable versions of the Share via Email interface asset. Just use a comma or semicolon to separate one address from another. Other than that, have a party. For example, the following is now fine:
"John Doe" <JohnDoe@mail.com>, "John Doe" <JohnDoe@mail.com>;JohnDoe@mail.com
- Users publishing to the Intuiface Cloud via Share-with-Write-privileges will no longer see the inaccurate "congrats, it's your first time publishing!" notification.
- Add into Group (right click + Add into Group) works again when selecting hidden assets.
- Low-level stuff that will help you in ways we can’t tell you or we’d have to kill you.
- The "Change keyboard layout" action has been renamed to the more accurate "Change keyboard language" and has been moved into the "Text input keyboard" Action category.
- The "Value to Color" converter had a nasty habit of forgetting the colors you selected. Fixed!
- You can once again change the gradient color of multi-selected assets when using the Properties panel.
- We corrected an issue preventing the change of a rectangle’s outline color. Poor AlexB found and reported this issue. Thank you!
- We've rounded the brush shape for the Scratch Card. It had been cross-shaped but this didn't make sense. People haven't been using cross-shaped brushes for over a century.
- The icon for the .ifxp file used to represented a Composer Play Mode-only version of an experience has been updated with the symbol of a padlock. Even itty-bitty pictures are worth a thousand words.
We've released Intuiface Analytics along with a brand new Charts & Dashboards feature. There is no version number change! Feature details are on the release notes page for Analytics.
- The “modern” Turkish Q keyboard was added to the list of supported virtual keyboards (which includes our existing support for the “Turkish F” keyboard)
- Our Geocoding Interface Asset had ceased to work because Google snuck in a change to their API. We’ve caught on to their tricks.
- Colors derived from Excel via bindings were breaking. No more breaks.
- Using a mouse or touch with the Web Browser Asset, a tooltip was appearing and remaining visible on top of experience content. Weird. That too is no more
- Some really funky crash conditions have been eliminated. Normally, I’d try to simplify and explain but I think it’s fun to look at them in the raw. Our customers are doing some great stuff! Here are the conditions:
- When modifying the output property of a bound linear converter nested within a Scroll Collection
- Filtering Excel spreadsheets with data coming from an empty variable
- Supplying a URL to a Web Browser Asset, located inside a Carousel, using a data feed
- When editing an experience built using Composer 6.3.3 or older, duplicating a scene with a transparent background (or creating a new scene while the current scene has a transparent background) will no longer crash Composer. Apparently, we forgot to remove "make Composer crash in obscure ways" off the feature list for Version 6.3.5. Sorry for the oversight!
- All triggers for the YouTube Asset are working again. Seems they were on some sort of fall vacation.
- A couple of you ran into a Composer crash during the publishing of an experience. We've put that crash out of its misery.
- Color fans can now choose from radial and linear gradients in addition to solid colors. You’ll find these options in Composer’s color picker and they can be used with most of things in Intuiface that can be colored, like buttons and shapes. It reminds me of something we shipped in the early days of Intuiface – rose colored glasses.
- When adding new assets to a scene, their default Container state is now Static - as in, not interactive. Previously, the default Container state was Free, but we found this was confusing for a lot of first time users. Not to worry. Using the slightly revamped Properties editor for the Container state, you can still make the container pinnable or free.
- On Windows, we've upgraded the Chromium-based Web rendering engine (aka CEFSharp) used under the hood for the Web Browser, Flash, YouTube, and HTML Frame Assets. (Specifically for you nerds, we’ve jumped from Chromium 55 to Chromium 65.) It fixes several crashes, bugs, and performance issues. For example, an unpinned YouTube Asset runs 4K videos more smoothly, Matterport models work again when using the mouse, and PDFs inside a webpage can be scrolled using a mouse.
- It is now possible to log into Player for Windows using an onscreen keyboard while using some sort of kiosk mode. Previously, you couldn't place focus on the Login ID or Password fields.
- Double-clicking an experience's ifx file (or right-clicking and then "Open"ing an ifx file using Intuiface) no longer causes Composer or Player to ignore custom configuration settings.
- Player upgrade and experience deployment on devices integrated with Active Directory domains could, in rare cases, break communication with the Share and Deploy console. Thanks to Greg, one of our Canadian users, this problem has been corrected. Give that guy a Molson!
- On Windows, Composer and Player better manage their temporary files, putting those files in a place that won't by cleaned by the Windows OS. Believe it or not, this should dramatically enhance our software reliability. Never underestimate the domino effect of a problem.
- We've found and corrected a few conditions mistakenly generating License Error 202 in Player, especially on Windows 7 devices.
- A few additional minor usability issues and bug fixes that are too small to spell out but will make life with Intuiface ever so tiny bit better.
Skipped this version number. It's nothing personal.
- The 'hostname' for a REST Web Service Interface Asset created using API Explorer can now be modified on the fly via binding. Not on an actual fly. That would be silly.
- On very rare occasions, a Player would play hide-and-seek in the Share and Deploy Console. These sneaky Players have been found and the game has been ended.
- We've improved how Interface Asset dependencies are handled. For example, hidden and temporary files are no longer referenced.
- Another rare occasion issue. (When that's what bug fixes are targeting, you know product stability is pretty good.) It could happen that the results of a call to a REST Web Service Interface Asset would be included with the results of the next query. We now do a better job of flushing the previous results.
- Oddly, when a Collection's content exactly matched the Collection size, scrolling was broken. This was particularly bad for the Circular Panel Collection. You probably didn't run into this but Louie S did so hat's off to him for pointing it out.
- It is now possible to define - in the Player configuration file or via the command line - the port to use for remote actions.
- 8 other minor issues were corrected
- Corrected an issue preventing some XAML-based 3D models from being displayed in all their glory.
- Web Browser Asset now properly renders a webpage when the URL is sourced from an Airtable database via binding.
- Eliminated a crash condition that could occur when using Composer to exclude experience layers from one or more scenes.
- Player for Windows and Composer's Play mode are now correctly displayed on screens with a scaling factor other than 100%. NOTE: 100% needs to get over itself. There are other percentages you know!
- All https (i.e. secure) communication now uses TLS 1.2. We no longer support the older (and less secure) TLS 1.0, TLS 1.1 or SSL 3.0 protocols.
Use of the new eye dropper feature is causing Composer to freeze. We’ve uncovered the cause and have corrected the issue. (Let’s just say we've now improved our tests for third party licensing.) Very sorry for the inconvenience!
- We've changed the company name from IntuiLab to Intuiface. Yes, the whole company's name has changed. Our guess is some of you thought our name already was Intuiface so there won't be much of an adjustment period. However, you may get a kick out of our new logo. What's the logo's most distinguishing characteristic? It says Intuiface!
- Oh, we also changed the spelling of Intuiface, replacing the upper-case 'F' with a lower-case 'f'. That's the kind of change Marketing people like to debate for months.
- LG webOS support
- You can now run Player on any LG smart display running webOS version 3.0, 3.0+, or 4.0. This includes the PCAP-based LG TC3D Series of Interactive Digital Boards.
- Introduction of a Share and Deploy API
- Use our new Share and Deploy Web API to programmatically access information like Player status and event logs. It's a popular request from customers writing their own device and deployment management software. I don't write that kind of thing but I do write haikus. What is the meaning | Of Web services? It is | Spider removal.
- This API will be updated in the future to enable use of the remote deployment feature without use of the Share and Deploy Console user interface.
- New status page for the Intuiface cloud infrastructure
- We now publish the status of all cloud-hosted systems found within the Intuiface infrastructure
- Includes live status reports for:
- Management Console
- Data Tracking
- Web Triggers
- API Explorer
- Interface Asset services for weather, GeoIP, and Twitter
- Improved Share and Deploy Console
- We've tweaked the underlying rendering speed of the Share and Deploy Console, increasing how quickly you see experiences and Players in the Share and Deploy console, regardless of how many experiences or Players are listed.
- Additional information is now available, like experience launch date-time and last Intuiface account to publish an experience update. All of this information is also accessible via the new Share and Deploy API. See the next feature announcement below.
- Updated color picker
- We simplified the UI for solid color selection. In fact, we're setting the groundwork for adding the ability to select color gradients as well. That works is underway and ... what? don't talk about future stuff? ..... Forget all that nonsense about gradients.
- We've also added an eye dropper (aka a pipette) so you can grab a color from an existing digital asset and reuse it. What is the color of my eyes? How sweet of you to ask. They're hazel.
- Update to API Explorer
- Support for data compressed using 'deflate' encoding
- Extended trial and licensing capabilities
- Ok, ok, You can now run Player for Windows without a license. You've been able to do this with Player on all other supported platforms for years but, unique to Windows, you were forced to use the share-by-URL feature if you didn't have a license. Now, go ahead. Install and run Player for Windows without a license. Whether or not you used Composer with a paid license, an unlicensed Player for Windows will add the Intuiface watermark and will require Internet access at all times.
- Paid Players will now run experiences built using unlicensed Composers. This way if your Composer subscription expires while your Player subscription lives on, you can experiment with new/changed experiences without first having to purchase Composer. NOTE: Even though Player is licensed, the experience will still have a watermark because Composer was unlicensed.
- You have a new, simple option for Player licensing. Enter an Intuiface account’s "hands-free licensing" credential key into the Player login panel and Player will automatically retrieve any available paid license. No need to log into Player or to carry a long list of license keys.
- In just a few hours following the release of Intuiface Version 6.3 you’re going to discover we’ve switched to a new website for our online library and Support discussions. If you’ve bookmarked our online library or discussions, the URLs have changed. HOWEVER, old URLs for the online library will be redirected.
- As always, we've eliminated some crash conditions. One is a well-known issue caused by what the Windows OS calls a performance counter. We cracked the nut! The associated product crash should no longer be seen.
- Fixed an isolated issue preventing the Flip Chart Collection from rendering content accessed via a datafeed.
- Web Browser Asset
- “Clear cache” action was renamed to “Clear cookies”. Take a guess as to why..... Yep, that's right, all it does is clear the cookies.
- Fixed a case where the virtual keyboard was not displayed when touching text input fields on a webpage.
- Improved the clarity of descriptions associated with scene-to-scene navigation actions. The original descriptions even confused us.
- "Drag and Drop” triggers for items nested in the Flip Chart Collection are now displayed in the Triggers and Actions panel. Conversely, we removed "Drag and Drop" triggers from the Triggers and Actions panel for items nested in the Slide Show and Map collections. (These items never could be drag and dropped so displaying these actions was a bold-faced lie.)
- Fixed an issue preventing (in some cases) the correct behavior of the “Play last experience” option set in the Share and Deploy Console. (If you must know, we had been putting the configuration file in a temp folder, so that file was occasionally cleaned by the OS or third party tools. We've moved the file to a safehouse.)
- Fonts used in Experience Layers are now correctly embedded in the experience.
- Eliminated several crash conditions.
- Starting with Player for Windows Version 6.1.8, we corrected a bug that prevented a remote update (via the Share and Deploy Console) of the Player software. Unfortunately, if you were running Player Version 6.1.7 or older and then tried to upgrade directly to Version 6.2, you still hit the same bug. This release enables a remote update of Player for Windows Version 6.1.7 or older to Version 6.2.
- HTML Asset was renamed to HTML Frame Asset. Doesn't feel like an enhancement? It’s a much better name - you HTML guys know what we're talking about - so for us, it's an enhancement.
- When pasting HTML code into the HTML Frame Asset, the default CSS will be replaced by the pasted code
- Triggers on experience layers can now be duplicated, copy/pasted. The era of cloning has arrived!
- About the onscreen keyboard
- Can now display Alphanumeric + Numpad characters at the same time.
- Increased the duration of the displayed keyboard at edit time. This should give you enough time to configure the appearance of the keyboard.
- The Shift and Alt keys are now triggered when pressed, not released. This means, for example, you can now keep the Shift key pressed with one hand and type capital letters with the other.
- Corrected RFID/NFC bug preventing use on x86 devices.
- Fixed an issue preventing 360° YouTube videos from being loaded.
- The onscreen keyboard will now correctly display a Numpad if this option is selected for the Web Browser Asset.
- Fixed an issue where the physical keyboard was zooming the scene instead of panning.
- Fixed an issue related to updating the feed for an Excel Interface Asset.
- Several crash conditions were met in the field of battle and defeated utterly..
- The touch triggers enhancement of IntuiFace 6.2 introduced a crash condition that fell below our QA radar. It affected Composer's Play Mode and sometimes Player when exiting Play Mode. It finally reared its ugly head and has been vanquished.
- The “Is manipulated” trigger failed to occur in some cases. Now it occurs in all cases.
- Eliminated a crash condition affecting the cancellation of experience publishing when mid-publish.
- When using Composer in a multi-screen setup where screens have different scaling (e.g. 125% on Screen A and 200% on Screen B), clicking on items in the Scene Structure panel no longer randomly causes the selected item to move. See, this is why software can be so hard to build!
- Sparkling new Web Triggers API. Why should you care?
- Out of the box IFTTT support. With IFTTT Applets, your favorite Internet-connected apps, services & devices can talk to IntuiFace. Hey Alexa, tell my IntuiFace experience to display the message "Geoff is the best". Who's Geoff? He's the best!
- Out of the box Zapier support. With Zapier Zaps, the third-party Internet-connected apps, services & devices you use at work can talk to IntuiFace. Every time I receive an email with "popcorn" in the subject line, tell my IntuiFace experience it's time to play a video of popcorn in a pot.
- If it's not on the IFTTT or Zapier list, third party Internet-connected apps/services/devices can talk to IntuiFace through the Web Triggers API. It'll take just the littlest bit of coding on your part. Hey, we can't do everything for you!
- Our "External Triggers" support has been renamed to Local Network Triggers to differentiate it from IntuiFace's new Web Triggers support. The underlying APIs are identical but Local Network Triggers target a single, local instance of a Player/experience while Web Triggers can be broadcast to any number of Players/experiences anywhere on the network.
- Improved 3D Model support
- Four light configuration options: hemisphere, three points, camera, model. How do you know a 3D model expert from a novice? The expert knows what the heck is the difference between those four modes. Oh, and you can also change light color and intensity for each option.
- Option to override the default model orientation. Come to think of it, fashion models are also 3D models... Maybe we need to be more specific.
- Addition of a "trackball" interaction mode, supplementing the existing Orbit, Pan and None modes. With trackball mode, the 3D model can be rotated through all three X,Y,Z axes without constraint. Ironically, IntuiFace has no trackball support. That's ok, just use a finger.
- Faster, more fully featured Experiences panel
- In both Composer and Player for Windows, all tabs in the Experiences panel loads significantly faster, no matter how many experiences are listed. We've seen some folks with 200+ experiences and, yeah, it got a bit creaky. Not any more!
- A search box is now available on all Experiences panel tabs. It doesn't do anything, it just says "Search".... Ok, I'm kidding. It'll search.
- When a newer version of an experience is available in the cloud, the default action - when tapping an experience in the Experiences panel - has been changed to downloading the updated version.
- Publishing in Composer no longer includes a display of the Experience panel. It was a distraction and not necessary.
- Licensed Player for Windows no longer includes the Marketplace tab in the Experiences panel. Some of you requested this and it makes sense. Why display non-work content in paid Player?
- Better Composer license management
- You now have fine-grained control over what to do with a Composer license when exiting Composer
- Choose whether a license should be retained or released on exit
- Composer is smart enough to bring back a released license if it hasn't been claimed, eliminating the need to log back in. Logged out and forgot your password? Good thing we have this feature!
- Credential Key management
- Keys give the key holder permission to access IntuiFace account-specific data and capability
- Keys are available for each of the following services
- Multiple keys can be created for each service/capability, enabling you to individually control the access level for multiple colleagues/clients
- Enhanced REST Web API support
- "Request started", "Request completed", and "Request failed" triggers are now available for all REST interface assets. For example, you may decide not to refresh visual data if an error has occurred.
- An automatic refresh option and refresh rate are available for all REST interface assets. This way, you won't have to set timers anymore. Timers are out, refresh rates are in. Timers, they are a-changing.
- Complex JSON bodies for POST request are supported. But don't be fooled. They seem complex on the outside but inside they just want to be loved.
- Other improvements
- The "Go to scene" action can now be assigned a scene name via binding. This has been a user request for a couple of years now, the ability to assign a destination scene on the fly. Now that we've delivered it, feeling a little lost? It's tough getting everything you want.
- "Current scene name" is now available as a read-only property of the overall experience.
- Interface asset triggers can be constrained to specified scenes. For example, "This interface asset trigger should only fire if the active scene is Scene 5". This is actually a big help as it enables you to use global triggers in local context.
- "Delete all rows" action is available for the Excel interface asset
- The "Experience Started" and "Experience Stopped" data points are now optional and thus can be disabled when using the data tracking feature. It's only two data points so this isn't a big deal in the scheme of things but a couple of you asked for this and, well, why not?
- Exposure of touch point coordinates relative to all types of interaction. "Is tapped", "Is double-tapped", "Is manipulated", "Starts to be manipulated", "Drag is initiated", "Is dragged away from", "Is dragged over", and "Is dropped on" triggers generate read-only properties representing X,Y coordinates of the touch relative to the item itself, to the parent collection, to the scene, and to the overall display. Formerly, the only coordinates generated were for the overall display. Now you have much greater control over the appearance of content relative to the touch point.
- Pricing changes
- Cost of Perpetual Player for Windows is now 600
- Minimum Player license volume for a volume discount is now 16
- We talk about these changes in our online library. See here
- In some rare case, cloned devices could not be distinguished in the Share & Deploy console, preventing the remote management of Player and the deployment of an experience onto a specific device. This has been fixed.
- Sometimes an attempt to use the Share & Deploy console to upgrade a Player in the process of uploading data points would fail. Corrected.
- More than 20 minors bugs and usability issues are goners.
- Both the hosted and configurable versions of the Share via email interface asset will now cache emails when no Internet connection is available. Emails are sent once an Internet connection is detected. This is available for Players on all supported platforms.
- When using the Player for Tablets and Kiosks embedded in Composer, a Microsoft Excel workbook edited using Excel Version 16.10 Build 1802 was considered empty. It is now working again.
- Videos played using the VLC-based Video Asset with the property "ShowLastImage" now properly works
- 3 minor bugs fixed
- Web Browser Asset – on Windows PCs and Android devices - can now use the webcam if the displayed webpage requires it. Say cheese!
- Analytics collected by the data tracking feature are now sent to the IntuiFace Data Tracking Hub even if your firewall blocks SSL3.0, TLS1.0 or TLS1.1. IntuiFace now uses TLS1.2, the latest and most secure communication protocol. It also uses TLC – tender loving care. But that’s a very old feature.
- 6 additional minor enhancements
- Image Asset’s “Fill” behavior is correctly applied when changing the image source, via binding or an action, from/to a URL.
- When re-entering a scene containing a shape with the Shadow property enabled, most elements in the scene were not being rendered. This is just no good so we fixed it.
- 5 crash conditions were corrected
- For ENTERPRISE customers: A new Device ID generation algorithm will ensure cloned PCs are assigned unique names in the Share and Deploy Console. No clone discrimination!
- Improved rendering of tables in the HTML Asset on Windows, matching rendering quality in Player on all other supported platforms
- Corrected rendering issue in the Web Browser Asset caused by certificate issues that prevented the loading of some HTML/CSS pages. If you are currently using Player Version 6.1.X on Windows, we strongly suggest you upgrade those Players to Version 6.1.5. If you don’t know what certificates are, join the club! I just write Release Notes.
- Fixed 3 additional minors issues affecting the Web Browser Asset (of which two involve the virtual keyboard). The fixes are real though, not virtual.
- Eliminated 8 other minor bugs and usability issues
- Cleaned up 3 crash conditions
This version was not released publicly.
- For ENTERPRISE customers: A new Device ID generation algorithm will ensure cloned PCs are assigned unique names in the Share and Deploy Console.
- Corrected restriction that prevented Composer and Player for Windows Version 6.1 from starting on Windows 7 and Windows 8.1 PCs that are missing recent Microsoft updates. That’s right, IntuiFace no longer feels remorse when updates are missing!
- Double-clicking an ifx file will now load a recovery file if one is available. Recovery files are important if your last use of Composer resulted in a crash.
- Snapshots taken by the drawing tool or by the "Take snapshot" action of assets and collections are now the proper size when a Windows PC display's scale setting is different from 100%.
- 11 minor bugs were fixed.
- 19 - yes, 19! - edge case crash conditions were eliminated.
- 13 small usability enhancements have been added to soften the blow
- When copy/pasting assets, collections, and/or triggers from one scene to another, Composer brilliantly jumps in and suggests the use of an experience layer.
- We've eliminated the 100MB limit imposed on media transmitted to a Player for Tablet or Player for Kiosks via Preview Mode feature.
- Player nicknames - defined using the Share and Deploy console - will now appear in all Data Tracking logs.
- A remaining glitch from the Windows 10 patch debacle that required us to release Version 6.1.1 is now corrected.
- When waking a PC from sleep or hibernation, the VLC version of the Video Asset will resume playback successfully. (The WMV version of the Video Asset will still fail to run after waking from sleep/hibernation.)
- Corrected 3 minor usability issues
- Eliminated 7 crash conditions, mostly related to a minimized Composer crashing when display settings (ratio, resolution, etc.) were changed.
- For Windows 10 users, touch and gestures behave correctly again and a crash condition was eliminated. A nasty Windows 10 patch from Microsoft, whose deployment started November 14th, was seriously altering the way touch events were managed by IntuiFace Player for Windows. This might have led to erratic touch-related behaviors in the IntuiFace experience being played and, sometimes, resulted in a crash.
If you have Player for Windows running on Windows 10, please upgrade it from Version 5.7.x to 5.7.7, or from 6.0.x to 6.0.8, or from 6.1.0 to 6.1.1.
- Major update to on Windows
- Takes advantage of GPU acceleration to achieve 3D Model and video performance parity with the stand-alone Chrome browser. Our goal: eliminating calls into support saying "But it's faster in Chrome!"
- Built-in touch management improves gesture recognition and eliminates needs for the old "Interaction Mode" property. You will NOT miss this property.
- Natively supports audio (MP3, AAC) and video (H.264, MPEG-4) codecs. All videos should work now in the Web Browser Asset.
- More than 15 existing Web browser issues were also solved. We're mentioning this in the Enhancements section to make it look like there haven't been any bugs.
- Overhaul of 3D Model Asset across all Player platforms
- We've started over with a brand new 3D engine, using developer favorite three.js. Not a developer? If you were, you'd love three.js. Great personality.
- Orders of magnitude increase in facet count support with better performance than in earlier releases of IntuiFace. We've increased our recommended facet limit per scene from 10k to 200k+
- Added new properties for auto-rotation, the addition of camera constraints, and selection between camera rotation and pan modes.
- Supports all popular 3D model formats and quite a few more niche formats. You and your niche formats. What makes you so special?
- More than 5 existing 3D Model Asset issues were solved too. Ditto as with the Web Browser asset -> hiding bug fixes in the Enhancements section.
- New HTML Asset for all Player platforms
- Display CSS-enabled HTML content directly within IntuiFace, no Web Browser required. This is your back door to adding capability where IntuiFace lacks it.
- Incorporate any Web component simply by pasting its embed code. Everything from YouTube and Google Calendar to Facebook and user-developed collections. You hear that? That's the sound of crazy yhappy applause. Really. We've had a bunch of customers ask for this.
- Also acts as a powerful alternative to the Rich Text Asset for displaying HTML-formatted text.
- Incorporated within API Explorer to improve the representation of HTML-formatted content. API Explorer just gets better and better.
- Enhanced drawing tools on Windows
- New eraser options: three spot erasers, total line erase and erase all
- Ability to undo each drawn line, one line at a time backwards into history
- The ability to draw backwards ... ok, just kidding. Not even sure what that means.
- Additional improvements
- Accelerated project open and project save times, especially when using the Excel Interface Asset with a multi-tabbed spreadsheet. Our customers are getting more advanced so we have to adapt.
- New triggers for the System Information Interface Asset indicating when a device goes online or offline. This has been a super popular request because it enables your experience to react to the loss of an Internet connection and do something about it.
- New Map Collection properties to constrain navigation with a particular geographic area.
- New Composer and enhanced Player Settings panels
- New variant of Player for Tablets on Android - a protected Player - that hides all soft buttons. Think of it as a semi-kiosk mode. We have no way of disabling hardware buttons but you can purchase Android devices without physical buttons - or enclosures that cover buttons - to do that.
- The snapshot for published experiences in the Share and Deploy console are now consistently accurate. How that picture of Geoff Bessin get in there?
- Ability for secondary accounts to automatically check out Composer licenses owned by their primary account now correctly works with Premier-level primary accounts, not just Enterprise-level
- When canceling a publish activity and then restarting the publish process, the error 6405 will no longer occur. But really, this error is your fault because, I mean, make up your mind!
- Fixed heavy CPU use by Composer and Player for Windows when disconnecting the PC the from the network
- 6 other minor issues and 5 crash conditions were corrected
- Touch and gesture behave correctly again on Windows 10. A nasty Windows 10 patch from Microsoft, whose deployment has started November 14th, was seriously altering the way touch events were managed by IntuiFace Player for Windows. This might have led to erratic touch-related behaviors in the IntuiFace Experience being played.
If you have Players on Windows 10, please upgrade your Players 6.0.x to 6.0.8. This will fix a nasty touch and gesture issue leading to erratic touch-related behaviors in the IntuiFace Experience being played.
- Players with a paid license no longer display the Marketplace tab. This is to ensure that anyone hands-on with a paid Player would only be able to access, download and run the experiences you want them to see.
- Adobe Acrobat (pdf) and Microsoft Word (doc) files now properly load in Composer and Player for Windows on FIPS-140 compliant PCs. Don't know what FIPS-140 is? Great, that means you never came across this bug.
- When an experience is deployed (or restarted) via the Share and Deploy Console, Player for Windows no longer cowers behind the Windows taskbar. Get a backbone, we said!
- In edge cases involving experiences containing conditional triggers, the edited experience could not be saved. Not good. We fixed it.
- 6 additional bugs were corrected
- 7 crash conditions were also eliminated. All were related to modifying a Windows PC display - changing its resolution, turning it off then on, changing the scale of text & apps - while Composer or Player for Windows was running. A big tak (that's "thank you" in Danish) to user Økolariet who helped us track down the cause.
NOTE We have end-of-lifed our support for Dropbox as a cloud storage option for published experiences. You can read about it here. We continue to offer free IntuiFace Cloud Storage as well as permit you to use your own Amazon S3 bucket or FTP/S site.
- To protect you from yourself, helpful warning messages are now displayed when attempting to import poorly-formed Excel spreadsheets (e.g. using absolute file paths to reference media; using relative file paths but not including the referenced media in the import).
- We've overcome a Windows bug that caused Player for Windows to launch an experience twice when using your finger to select an experience in the Experiences panel. Now that we've spent time to work around the bug, expect Microsoft to fix it!
- Eliminated a Composer crash related to the editing of conditional triggers.
- We've thrown in a few other minor bug and usability issue corrections. This includes a security fix so that licensed Player for Windows can't be used to log into Management Console.
- Two memory leaks were eliminated. These things are the worst. We hate them as much as you.
- When changing the current scene with the action "Go to scene”.
- When switching between Composer's Edit Mode and Play Mode - or restarting Player - for an experience containing Toggle Buttons sets
- "Go to scene" action had stopped working when no transition animation is applied. That's ridiculous so we got it working again.
- Accented characters perviously missing from the IntuiFace onscreen keyboard - Áá Éé Íí Óó Úú Ćć Ńń - can now be entered by typing ‘ before the corresponding letter. Sórry!
- Player for Windows will no longer bother you with a crash report window. Not that it ever crashes. But if it did, and we're not saying it does, and you wanted to see the crash report, we've also given you a way to turn it on.
- Image buttons would fail to display an image if their text value was assigned a font whose copyright prevented IntuiFace's ability to embed it in an experience. Now we find an acceptable, installed font alternative to ensure the image is displayed. Why show an image and text at the same time in the same button? A good question, says this writer of the release notes. But we permit it so there shouldn't be any problems.
- We've corrected an issue involving experience deletion when the corresponding project's .ifx file was moved out of its typical folder. The result was accidental deletion of non-project files. We're only telling you this to be complete because, really, leave the project file structure alone!
- Some crash conditions were eliminated. These are all edge cases (i.e. super rare) so we hate them too but most of you wouldn't have seen them anyway.
- Player no longer freezes if you frequently, quickly navigate from one scene to another without transition animation. What's the hurry?
- The use of experience layer triggers involving a deleted scene caused a crash and project file corruption. It was a mess and now it's fixed.
- 4 other crash conditions were corrected. They're just too far in the weeds to describe so just rest easy in the knowledge that the product has gotten better.
- Import From Powerpoint is working again
- When a file is missing, Player and Composer will display the path used to located it
- 11 other minor usability enhancements
- Is dropped on trigger now fires for items dragged directly from a collection onto a drop zone
- 3 minor bugs were fixed
- 6 crash conditions eliminated
- The startup scene is now displayed when opening an experience in Composer.
- It is now possible to publish an experience with an Excel interface asset pointing to an Excel spreadsheet that references .svg and .stl files
- 7 minor Composer usability enhancements.
- IntuiPad remote control is working again.
- Images are now correctly refreshed after successive Excel filtering.
- 3 minor bugs and 8 crash conditions were corrected, including Composer crashes related to Excel interface asset bindings.
- Corrects a Player installation issue specific to PCs running Windows 10 Creators Update - aka Windows 10 Version 1703. Player will now appear in the Share and Deploy console.
- Corrects edge case specific to the Web Browser asset
- Set the size and position of Player for Windows, increasing the control you have over running multiple Players on the same PC at the same time.
- The Application path parameter of the “Launch Application” action can now be bound to an external source
- The new Composer and Player installers are more robust, handling some edge cases we've run into
- 5 minor issues corrected
- 6 crash conditions eliminated
- The autoupdate feature will not permit you to jump from the 32-bit version of Composer or Player for Windows to the 64-bit version. If you have Composer or Player for Windows Version 5.x on your PC you may want to install the 64-bit version.
- To remotely update Player to Version 6.0 using the Share and Deploy console, it must first be updated to either Version 5.7.5 or Version 5.7.6. It is not possible to remotely upgrade Player to Version 6.0 if starting at Version 5.7.4 or earlier.
- Experience layers, experience triggers and experience background: No, we didn't mean lions, tigers and bears. We're talking about some of the most frequently requested features for IntuiFace. The wait is over!
- API Explorer: Create dynamic connections to any REST-based Web Service without writing a line of code. Wait! You don't think this applies to you? There are tens of thousands of APIs out there waiting to give you their amazing content for free, plus your company probably has its own digitized archives and/or content management systems. This thing is a game changer.
- X-Ray: A quick and simple view of all properties, triggers and actions for any interface asset. They can't hide from us now!
- Design assistant: Combines a machine learning engine that anticipates optimal designs for collections with quick-change dialog to swap collection styles.
- Simplified external triggering: We've made it much easier for any device outside of IntuiFace to let a running experience know when something important has happened.
- Shared licensing, packaging and pricing: It's been five years so it's time. Biggest news of all might be that all subscription licenses now support unlimited transfers. Large teams may need only a small number of licenses.
- Composer and Player for Windows are with a 64-bit architecture. This update should just about eliminate memory issues and could help performance. Plus who doesn't like more bits?
- Completely revised Share and Deploy console. Every Management Console did but better, faster and with more features.
- Lots of performance optimization in both Composer and Player thanks to smart people beating up on weak code.
- Max size for multi-screen experiences is now 20k x 20k pixels. Show off.
- The Phidgets RFID interface asset now ships with Composer. No, we don't mean those spinners kids are using to annoy their teachers. It's the other kind.
- All Composer messages and popups were given a facelift. Stylish. Dare we say, sexier.
- Brand new Composer and Player for Windows installer.
- Web Browser asset has a new property to force the display of scrollbars. For a small number of websites, this is necessary to make them work.
- Composer and Player for Windows no longer get stuck in some annoying loop if you lock and then unlock your Windows session.
- 6 undo/redo issues were fixed. Sounds minor until this issues affect you!
- 20+ minor bugs and usability issues corrected.
- 6 Composer crashes conditions eliminated. NOTE: Most are only solved in the 64-bit version. We needed those bits!
- Player support for LG webOS has been discontinued. If you are running Player on webOS then you must stay with IntuiFace Version 5.x. Do not upgrade either Composer or Player to Version 6.
- Our out-of-the-box support for RFID tags are only available in the 32-bit version of Composer and Player for Windows. Take a look at our super-simple local network triggering mechanism instead.
- The legacy Web rendering engine - Awesomium - was removed. In some rare cases, this may introduce behavior or rendering differences so if you used the "legacy" option, check your website.
- Visual tags are no longer supported. Don't worry, you weren't using this feature.
- Reminder: Dropbox support will be eliminated as an experience publishing option on 28-June. For details, see this article.
Releases notes of version before 6.0 are available at Releases Notes Archive: IntuiFace Version 5.x