This glossary lists the key concepts and terminology used throughout Intuiface products.
It's a good way to get started and learn how to use Intuiface.
Almost every entry contains a link to an article on the Help Center.
A
- Action: event that will occur in reaction to a trigger
- Android: one of the several types of device/OS supported by Intuiface Player
- Analytics: data collection and analysis of that data to build an understanding of your target audience
- Animation: configured asset movement or transition
- API: set of communication protocols meant to interact with different services or software components
- API Explorer: interface connecting to the API Web Experiences
- API Key: API calling code ensuring the identification of a user ID
- API Number: *.ifx version number
- Asset: media element that can be used within an Intuiface experience
B
- Background: content placed in the background, potentially visible across all scenes
- Background experience layer: backgrounds shared across multiple scenes of an experience
- Background transparency: Windows-based experiences can have a transparent background, permitting display or interaction with any other running application.
- Binding: ability of one item's property to mirror the value of a different item's property
- Binding trigger parameter: trigger parameter bound to a property
- Binding action parameter: action's parameter that can be bound to a property
- BrightSign: one of the several types of device/OS supported by Intuiface Player
C
- Chrome OS: one of the several types of device/OS supported by Intuiface Player
- Collection: graphic container with special properties in which you can add Assets
- Composer: Intuiface authoring tool for creating interactive experiences
- Composer Settings: enables you to configure performance in the Web Browser Asset and 3D Model Asset.
- Connected Objects: physical objects that can be connected to an experience, (for example: Philips Hue Lights or Phidgets...)
- Content Library: a Composer panel that lists all available graphic and auditory media
- Credential Key: can be used to permit access to different services available in the Intuiface platform. In the context of credential keys, we refer to these services as "scopes"
D
- Data Points: information about a single logged event send to the Analytics Data Hub for processing.
- Design Accelerators: ready-to-use components you can add to any Intuiface project.
- Device: any piece of hardware supported by either Composer or Player
- Design Assistant: a tool that simplifies changing of a collection's style
- Display:
- Display resolution: properties of the overall experience panel that defines the orientation (landscape or portrait) and resolution of the display surface in pixels
- Drawing tools: a tool to embed in an experience to enable users to draw on the entire screen or within the bounds of specific images
E
- Enterprise: the highest (paid) plan level
- Essential: the lowest (paid) plan level
- Examples catalog: a set of pre-built experience free for download into Composer
- Experience: an Intuiface project built with the Composer and played by Players
- Experience Background: used to display content and information that is visible across all scenes
- Experience Foreground
- Experience Layer: a layer that can be displayed in several Scenes of an Experience
- Experience Panel: a panel that shows when the Composer/Player starts to select the experience to edit or play
- Experience Style
F
- FPS: frames per second, can be set in Composer to optimize rendering performances in some places
- Frame rate
G
I
- .IFD: Intuiface Descriptor File
- .IFX: Data file generated by the Composer while creating an experience
- IFTTT: Free Web Service
- Intuiface Account: an account on my.intuiface.com needed to use Intuiface Composer or Player
- Interface Assets : an asset enabling real-time access to external data, business logic, and devices
- IntuiPad: a remote control running on iOS and Android devices to control Intuiface running on a Windows device
- iPad: one of the several types of device/OS supported by Intuiface Player
J
K
L
- Launch Application: an action to run third-party Windows applications
- Layer: a way to organize the stacking order of content within a given scene. Can be specific to a scene or global to an experience
- License: needed by Composer and Player to run. Licenses are device-specific and may be free
- Local Network Triggers: triggered when messages are received through the LAN (Local Area Network)
M
- Monthly Payment
- MSU: Maintenance, Support, and Update
- My Intuiface:
N
O
P
- Perpetual License
- Philips Hue Lights
- Plan & Pricing
- Player: software used to run the experiences you create with Composer
- Player for Windows: old Player license for Windows-based devices replaced by the single cross-platform Player on 15-May-2019
- Player for Tablets: old Player license for Tablets (iPad, off-the-shelf Android tablets) replaced by the single cross-platform Player on 15-May-2019
- Player for Kiosks: old Player license for Kiosks (ChromeOS, BrightSign, Samsung SSP, custom Android devices) replaced by the single cross-platform Player on 15-May-2019
- Play Mode: a mode of the composer to play the experience currently under edition
- Premier: the mid (paid) plan level
- Primary Account: i.e. any traditional Intuiface account
- Project: a synonym of an Intuiface experience
- Properties: can be asset properties or experience properties
- Publishing
Q
- Quick Property: property shortcut on a specific item in Intuiface
R
S
- Samsung SSP: one of the several types of device supported by Intuiface Player
- Scene
- Scene Structure
- Secondary Account
- Sequence
- Share and Deploy: refers to the Player and experience management page on the My Intuiface website
- Share by Account: feature that lets you share an XP with another Intuiface account (Share and Deploy feature)
- Share via Email: Interface Asset enabling email sending from an XP
- Share with URL: URL-based sharing method (Share and Deploy feature)
- Shared licenses
- Shared with me
- Splashscreen: starting screen of both Composer/Player, can be customized for Player on windows
- Startup Scene
T
- Trigger: event that occurs by touching the display, completion of a timer, state change of experience elements, or any alert generated by external services.
- Trigger category: bundle of similar triggers
- Touch Triggers: events triggered by physically interacting with a touch-enabled screen
U
- Unlicensed Player: player using a free license
V
W
- Web Triggers: Triggers controlling Experiences remotely through the use of Web-Services
X
Y
Z
- Zapier: Web Service
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