Intuiface enables you to create cutting-edge, gorgeous, highly functional interactive experiences for an unlimited range of devices, from touch displays to tag readers like RFID and NFC devices to connected objects like the Philips hue light bulb.
For a look at how an Intuiface project is structured on your file system, see this article.
For a look at how the deployment of an Intuiface project works, see this article.
Intuiface consists of two separately licensed tools:
Intuiface Composer is the authoring tool you use to create your interactive experiences.
With the Composer you can design all aspects of your experience:
- import the content you want to present to your users
- use assets to present this content in visually engaging ways
- add navigation functionality allowing your users to visit different parts of your experience
- add dynamic triggering of events to control your experience automatically
At every stage in the design process, you can run your experience to see the effect of your latest modifications. This is possible because Composer embeds a (free) version of Player
Use of Composer on a Windows PC with a touch display - our technical specs article has the details - is not necessary. Your mouse acts like a single finger.
There is no limit to the number of experiences you can create with Intuiface Composer.
Intuiface Player is the tool used to run the experiences you create with Composer. Player can be run in-venue on Windows PCs and tablets, the iPad, Android tablets, ChromeOS devices, BrightSign, the Samsung SSP, and LG webOS displays. (See our Technical Specs article for details.).
With Player Next Gen, you can also run experiences on the web or as a Progressive Web App (PWA) on personal mobile devices.
On Windows, Player has a smaller resource footprint than Composer, making it preferable for installation on the devices you will use "in the field" on your kiosks, interactive displays, etc.
You will need a licence for each device on which Player is used but there is no limit to how many experiences a Player can run, one at a time.
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