Overview
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For Player, a custom splash screen is only supported on Windows and Raspberry Pi. You can't customize the splash screen for any other Player-supported operating system.
Player Classic exclusively runs on Windows. - An alternative to customizing or hiding the Player splash screen is to deploy your experiences to the web as a PWA and then install them as stand-alone applications. This method is supported on Windows, Mac, Android, and iPad OS.
What is a splash screen?
The splash screen is the image you see whenever a software program starts. Just about every program has one – as does Player – and its job is to identify what program you’re starting. Here is an example of the Intuiface Player splash screen:
When to Customize the Splash Screen
A customized splash screen is useful when both of the following conditions apply: 1) Player is going to launch directly into a running experience, and 2) third parties will be looking at your screen when this happens, and you don't want them to know you're using Intuiface.
There are two ways to make Player automatically start an experience rather than first showing the Experiences panel:
If you don’t care what people see when Player starts, or assume people will never see Player start, the standard Player splash screen is good enough. If you do care what people see and would rather replace our splash screen with yours – i.e. with any image other than ours - follow the steps below.
Steps For Displaying A Custom Splash Screen
To display a custom image, first create a jpg or png image that incorporates the graphics you wish to have displayed during start-up. Any resolution is permitted, but we recommend
- Use the aspect ratio of the target display. If you don't, the image will be forced to fit, causing it to deform.
- Don't exceed the resolution of the target display. This would result in an unnecessarily large image.
For Player:
- Use the following arguments when launching Player using the command line:
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--nosplashscreen-> disables the Splash Screen entirely -
--splashscreenpath="[path to your image]\[image name]"- For example, if your image is named MyCustomImage.jpg and it's located in the folder C:\ProgramData\MySplashScreen, then the command line argument would be
--splashscreenpath="C:\ProgramData\MySplashScreen\MyCustomImage.jpg"
- For example, if your image is named MyCustomImage.jpg and it's located in the folder C:\ProgramData\MySplashScreen, then the command line argument would be
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For Player Classic:
- Rename your custom image to splashscreen.jpg or splashscreen.png, depending on the image format you've chosen. It must be one of these two names.
- Copy and paste that image into the folder
C:\ProgramData\IntuiLab\Intuiface\Player. This is same folder in which the Player executable is stored.- Be aware that Windows typically hides the folder
C:\ProgramData. You won't see it in File Explorer but if you type (or paste) the path into File Explorer, the folder will be found.
- Be aware that Windows typically hides the folder
Other Notes
- You must first activate your Player license in order to use a custom splash screen. Until you activate the license, Player acts as if it must use the Intuiface splash screen so don't be surprised when you see it during the initial run. In this case, just stop and restart Player.
- A custom splash is not possible when launching Player or Player Classic. It is only available when you launch directly into an experience.
- For customers with "Player for Windows" licenses - licenses no longer sold after May-2019 - there was a special edition of Player referred to as the White Label Player for Windows. Before that date, only the white label version supported replacing the Player splash screen. All Player licenses sold on or after May-2019 support use of a custom splash screen.
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