To understand how this particular binding concept works, consider the following scenario.
Create two scenes with two buttons, one for forward navigation, one for backward navigation. Turn the first Scene into a "master" scene by binding all position, size and orientation properties of the buttons on the second scene to the buttons on the first scene. This way, all changes on the first scene are automatically carried over to the second.
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- Properties values in the 'from' part of the binding panel are always displayed in a textual form. This means, for example, that colors are represented by hexadecimal values - e.g.. #FFFFFFF instead of "white".