Overview
Experience deployment is the act of placing the latest version of an experience on each device running Intuiface Player and - optionally - running that experience. Intuiface does have a remote deployment option - i.e. the ability to deploy experiences to Player devices located anywhere in the world - but this capability is only available to those in possession of a Composer Enterprise plan.
This article discusses how customers of the Audience Analytics Bundle can manually perform experience deployment to Player.
Understanding Intuiface Player on Windows PCs
(This article focuses on Windows PCs because that is the required OS for running all software in the Audience Analytics Bundle.)
Intuiface Player is the Intuiface runtime, meaning it is the software used to run an Intuiface experience. It is a natively installed application - i.e. it does not run in a web browser - and can play one experience at a time.
To run an experience in Player, you can choose from one of three options:
- Use the Intuiface remote deployment feature
As noted above, this capability is exclusively available to Composer Enterprise customers - Use Windows File Explorer to navigate to the locally stored instance of an experience and double-clicking that project's .ifx file. For example, for the Face Mask Detection experience, double-click the file "Face Mask Detection.ifx".
- Clicking the"Select a project" option on the My Experiences tab of Player's Experiences panel, browsing to the locally stored instance of an experience, and selecting that project's .ifx file.
Customers of the Audience Analytics Bundle would be using options #2 and #3.
Tip for streamlining manual deployment to multiple devices
If you are in possession of multiple Audience Analytics Bundles and wish to deploy the same experience to all devices, make the desired changes to a single instance of that experience and then copy that experience to all devices.
If there is an older version of the experience on a device, you can overwrite that version with the newer as long as Player is not running and the project name is unchanged. (In other words, the .ifx file names should be identical.)
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